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https://git.datalinker.icu/kijai/ComfyUI-Hunyuan3DWrapper.git
synced 2026-05-03 03:02:17 +08:00
Update rasterizer_gpu.cu
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@ -18,7 +18,7 @@ __device__ void rasterizeTriangleGPU(int idx, float* vt0, float* vt1, float* vt2
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if (isBarycentricCoordInBounds(baryCentricCoordinate)) {
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if (isBarycentricCoordInBounds(baryCentricCoordinate)) {
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int pixel = py * width + px;
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int pixel = py * width + px;
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if (zbuffer == 0) {
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if (zbuffer == 0) {
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atomicExch(&zbuffer[pixel], (INT64)(idx + 1));
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atomicExch((unsigned long long*)&zbuffer[pixel],(unsigned long long)(idx + 1));
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continue;
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continue;
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}
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}
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float depth = baryCentricCoordinate[0] * vt0[2] + baryCentricCoordinate[1] * vt1[2] + baryCentricCoordinate[2] * vt2[2];
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float depth = baryCentricCoordinate[0] * vt0[2] + baryCentricCoordinate[1] * vt1[2] + baryCentricCoordinate[2] * vt2[2];
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@ -31,7 +31,7 @@ __device__ void rasterizeTriangleGPU(int idx, float* vt0, float* vt1, float* vt2
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INT64 token = (INT64)z_quantize * MAXINT + (INT64)(idx + 1);
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INT64 token = (INT64)z_quantize * MAXINT + (INT64)(idx + 1);
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if (depth < depth_thres)
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if (depth < depth_thres)
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continue;
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continue;
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atomicMin(&zbuffer[pixel], token);
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atomicMin((unsigned long long*)&zbuffer[pixel],(unsigned long long)token);
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}
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}
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}
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}
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}
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}
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