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https://git.datalinker.icu/kijai/ComfyUI-Hunyuan3DWrapper.git
synced 2026-01-23 14:04:26 +08:00
Add multiview depth render node
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parent
3b36433a87
commit
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53
nodes.py
53
nodes.py
@ -362,6 +362,57 @@ class Hy3DRenderMultiView:
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return position_maps
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class Hy3DRenderMultiViewDepth:
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@classmethod
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def INPUT_TYPES(s):
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return {
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"required": {
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"mesh": ("HY3DMESH",),
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"render_size": ("INT", {"default": 1024, "min": 64, "max": 4096, "step": 16}),
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"texture_size": ("INT", {"default": 1024, "min": 64, "max": 4096, "step": 16}),
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},
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"optional": {
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"camera_config": ("HY3DCAMERA",),
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}
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}
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RETURN_TYPES = ("IMAGE", )
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RETURN_NAMES = ("depth_maps", )
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FUNCTION = "process"
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CATEGORY = "Hunyuan3DWrapper"
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def process(self, mesh, render_size, texture_size, camera_config=None):
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from .hy3dgen.texgen.differentiable_renderer.mesh_render import MeshRender
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self.render = MeshRender(
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default_resolution=render_size,
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texture_size=texture_size)
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self.render.load_mesh(mesh)
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if camera_config is None:
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selected_camera_azims = [0, 90, 180, 270, 0, 180]
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selected_camera_elevs = [0, 0, 0, 0, 90, -90]
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else:
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selected_camera_azims = camera_config["selected_camera_azims"]
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selected_camera_elevs = camera_config["selected_camera_elevs"]
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depth_maps = self.render_depth_multiview(
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selected_camera_elevs, selected_camera_azims)
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depth_tensors = torch.stack(depth_maps, dim=0)
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depth_tensors = depth_tensors.repeat(1, 1, 1, 3)
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return (depth_tensors,)
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def render_depth_multiview(self, camera_elevs, camera_azims):
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depth_maps = []
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for elev, azim in zip(camera_elevs, camera_azims):
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depth_map = self.render.render_depth(elev, azim, return_type='th')
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depth_maps.append(depth_map)
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return depth_maps
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class Hy3DSampleMultiView:
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@classmethod
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def INPUT_TYPES(s):
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@ -742,6 +793,7 @@ NODE_CLASS_MAPPINGS = {
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"Hy3DMeshVerticeInpaintTexture": Hy3DMeshVerticeInpaintTexture,
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"Hy3DApplyTexture": Hy3DApplyTexture,
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"CV2InpaintTexture": CV2InpaintTexture,
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"Hy3DRenderMultiViewDepth": Hy3DRenderMultiViewDepth,
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}
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NODE_DISPLAY_NAME_MAPPINGS = {
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"Hy3DModelLoader": "Hy3DModelLoader",
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@ -761,4 +813,5 @@ NODE_DISPLAY_NAME_MAPPINGS = {
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"Hy3DMeshVerticeInpaintTexture": "Hy3D Mesh Vertice Inpaint Texture",
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"Hy3DApplyTexture": "Hy3D Apply Texture",
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"CV2InpaintTexture": "CV2 Inpaint Texture",
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"Hy3DRenderMultiViewDepth": "Hy3D Render MultiView Depth",
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}
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