Update nodes.py

This commit is contained in:
Jukka Seppänen 2025-01-21 20:29:57 +02:00
parent edadfb1b13
commit f19cad5079

View File

@ -183,7 +183,7 @@ class DownloadAndLoadHy3DPaintModel:
return (pipeline,)
class Hy3DPaintMesh:
class Hy3DRenderMultiView:
@classmethod
def INPUT_TYPES(s):
return {
@ -199,15 +199,14 @@ class Hy3DPaintMesh:
},
}
RETURN_TYPES = ("IMAGE",)
RETURN_NAMES = ("image",)
RETURN_TYPES = ("IMAGE", "MESHRENDER")
RETURN_NAMES = ("image", "renderer")
FUNCTION = "process"
CATEGORY = "Hunyuan3DWrapper"
def process(self, pipeline, image, mesh, view_size, render_size, texture_size, seed, steps):
device = mm.get_torch_device()
mm.soft_empty_cache()
np.random.seed(seed)
torch.manual_seed(seed)
generator=torch.Generator(device=pipeline.device).manual_seed(seed)
@ -218,7 +217,6 @@ class Hy3DPaintMesh:
texture_size=texture_size)
input_image = image.permute(0, 3, 1, 2).unsqueeze(0).to(device)
print(input_image.shape)
device = mm.get_torch_device()
offload_device = mm.unet_offload_device()
@ -273,7 +271,7 @@ class Hy3DPaintMesh:
out_tensors = multiview_images.permute(0, 2, 3, 1).cpu().float()
return (out_tensors, )
return (out_tensors, self.render)
def render_normal_multiview(self, camera_elevs, camera_azims, use_abs_coor=True):
normal_maps = []
@ -298,14 +296,8 @@ class Hy3DBakeFromMultiview:
def INPUT_TYPES(s):
return {
"required": {
"pipeline": ("HY3DPAINTMODEL",),
"mesh": ("HY3DMESH",),
"image": ("IMAGE", ),
"view_size": ("INT", {"default": 512, "min": 64, "max": 4096, "step": 16}),
"render_size": ("INT", {"default": 2048, "min": 64, "max": 4096, "step": 16}),
"texture_size": ("INT", {"default": 2048, "min": 64, "max": 4096, "step": 16}),
"steps": ("INT", {"default": 30, "min": 1}),
"seed": ("INT", {"default": 0, "min": 0, "max": 0xffffffffffffffff}),
"images": ("IMAGE", ),
"renderer": ("MESHRENDER",),
},
}
@ -314,31 +306,32 @@ class Hy3DBakeFromMultiview:
FUNCTION = "process"
CATEGORY = "Hunyuan3DWrapper"
def process(self, pipeline, image, mesh, view_size, render_size, texture_size, seed, steps):
def process(self, images, renderer):
device = mm.get_torch_device()
np.random.seed(seed)
torch.manual_seed(seed)
generator=torch.Generator(device=pipeline.device).manual_seed(seed)
self.render = renderer
input_image = image.permute(0, 3, 1, 2).to(device)
multiviews = images.permute(0, 3, 1, 2).to(device)
device = mm.get_torch_device()
for i in range(len(multiviews)):
multiviews[i] = multiviews[i].resize(
(self.config.render_size, self.config.render_size))
selected_camera_azims = [0, 90, 180, 270, 0, 180]
selected_camera_elevs = [0, 0, 0, 0, 90, -90]
selected_view_weights = [1, 0.1, 0.5, 0.1, 0.05, 0.05]
merge_method = 'fast'
texture, mask = self.bake_from_multiview(multiviews,
selected_camera_elevs, selected_camera_azims, selected_view_weights,
method=self.config.merge_method)
method=merge_method)
mask_np = (mask.squeeze(-1).cpu().numpy() * 255).astype(np.uint8)
texture = self.texture_inpaint(texture, mask_np)
texture_np = self.render.uv_inpaint(texture, mask_np)
texture = torch.tensor(texture_np / 255).float().to(texture.device)
self.render.set_texture(texture)
textured_mesh = self.render.save_mesh()
return (multiview_images, )
return (textured_mesh,)
def bake_from_multiview(self, views, camera_elevs,
camera_azims, view_weights, method='graphcut'):
@ -445,7 +438,8 @@ NODE_CLASS_MAPPINGS = {
"DownloadAndLoadHy3DDelightModel": DownloadAndLoadHy3DDelightModel,
"DownloadAndLoadHy3DPaintModel": DownloadAndLoadHy3DPaintModel,
"Hy3DDelightImage": Hy3DDelightImage,
"Hy3DPaintMesh": Hy3DPaintMesh
"Hy3DRenderMultiView": Hy3DRenderMultiView,
"Hy3DBakeFromMultiview": Hy3DBakeFromMultiview
}
NODE_DISPLAY_NAME_MAPPINGS = {
"Hy3DModelLoader": "Hy3DModelLoader",
@ -454,5 +448,6 @@ NODE_DISPLAY_NAME_MAPPINGS = {
"DownloadAndLoadHy3DDelightModel": "(Down)Load Hy3D DelightModel",
"DownloadAndLoadHy3DPaintModel": "(Down)Load Hy3D PaintModel",
"Hy3DDelightImage": "Hy3DDelightImage",
"Hy3DPaintMesh": "Hy3DPaintMesh"
"Hy3DRenderMultiView": "Hy3D Render MultiView",
"Hy3DBakeFromMultiview": "Hy3D Bake From Multiview"
}