mirror of
https://git.datalinker.icu/kijai/ComfyUI-Hunyuan3DWrapper.git
synced 2025-12-09 21:04:32 +08:00
211 lines
7.0 KiB
Python
Executable File
211 lines
7.0 KiB
Python
Executable File
# Open Source Model Licensed under the Apache License Version 2.0
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# and Other Licenses of the Third-Party Components therein:
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# The below Model in this distribution may have been modified by THL A29 Limited
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# ("Tencent Modifications"). All Tencent Modifications are Copyright (C) 2024 THL A29 Limited.
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# Copyright (C) 2024 THL A29 Limited, a Tencent company. All rights reserved.
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# The below software and/or models in this distribution may have been
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# modified by THL A29 Limited ("Tencent Modifications").
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# All Tencent Modifications are Copyright (C) THL A29 Limited.
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# Hunyuan 3D is licensed under the TENCENT HUNYUAN NON-COMMERCIAL LICENSE AGREEMENT
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# except for the third-party components listed below.
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# Hunyuan 3D does not impose any additional limitations beyond what is outlined
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# in the repsective licenses of these third-party components.
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# Users must comply with all terms and conditions of original licenses of these third-party
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# components and must ensure that the usage of the third party components adheres to
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# all relevant laws and regulations.
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# For avoidance of doubts, Hunyuan 3D means the large language models and
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# their software and algorithms, including trained model weights, parameters (including
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# optimizer states), machine-learning model code, inference-enabling code, training-enabling code,
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# fine-tuning enabling code and other elements of the foregoing made publicly available
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# by Tencent in accordance with TENCENT HUNYUAN COMMUNITY LICENSE AGREEMENT.
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import tempfile
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import os
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from typing import Union
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import pymeshlab
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import trimesh
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from .models.vae import Latent2MeshOutput
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import folder_paths
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def load_mesh(path):
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if path.endswith(".glb"):
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mesh = trimesh.load(path)
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else:
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mesh = pymeshlab.MeshSet()
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mesh.load_new_mesh(path)
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return mesh
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def reduce_face(mesh: pymeshlab.MeshSet, max_facenum: int = 200000):
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mesh.apply_filter(
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"meshing_decimation_quadric_edge_collapse",
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targetfacenum=max_facenum,
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qualitythr=1.0,
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preserveboundary=True,
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boundaryweight=3,
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preservenormal=True,
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preservetopology=True,
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autoclean=True
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)
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return mesh
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def remove_floater(mesh: pymeshlab.MeshSet):
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mesh.apply_filter("compute_selection_by_small_disconnected_components_per_face",
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nbfaceratio=0.005)
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mesh.apply_filter("compute_selection_transfer_face_to_vertex", inclusive=False)
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mesh.apply_filter("meshing_remove_selected_vertices_and_faces")
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return mesh
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def pymeshlab2trimesh(mesh: pymeshlab.MeshSet):
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# Create temp directory with explicit permissions
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temp_dir = folder_paths.temp_directory
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os.makedirs(temp_dir, exist_ok=True)
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try:
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temp_path = os.path.join(temp_dir, 'temp_mesh.ply')
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# Save and load mesh
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mesh.save_current_mesh(temp_path)
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loaded_mesh = trimesh.load(temp_path)
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# Check loaded object type
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if isinstance(loaded_mesh, trimesh.Scene):
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combined_mesh = trimesh.Trimesh()
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# If Scene, iterate through all geometries and combine
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for geom in loaded_mesh.geometry.values():
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combined_mesh = trimesh.util.concatenate([combined_mesh, geom])
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loaded_mesh = combined_mesh
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# Cleanup
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if os.path.exists(temp_path):
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os.remove(temp_path)
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return loaded_mesh
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except Exception as e:
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if os.path.exists(temp_path):
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os.remove(temp_path)
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raise Exception(f"Error in pymeshlab2trimesh: {str(e)}")
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def trimesh2pymeshlab(mesh: trimesh.Trimesh):
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# Create temp directory with explicit permissions
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temp_dir = folder_paths.temp_directory
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os.makedirs(temp_dir, exist_ok=True)
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try:
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temp_path = os.path.join(temp_dir, 'temp_mesh.ply')
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# Handle scene with multiple geometries
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if isinstance(mesh, trimesh.scene.Scene):
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temp_mesh = None
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for idx, obj in enumerate(mesh.geometry.values()):
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if idx == 0:
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temp_mesh = obj
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else:
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temp_mesh = temp_mesh + obj
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mesh = temp_mesh
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# Export and load mesh
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mesh.export(temp_path)
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mesh_set = pymeshlab.MeshSet()
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mesh_set.load_new_mesh(temp_path)
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# Cleanup
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if os.path.exists(temp_path):
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os.remove(temp_path)
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return mesh_set
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except Exception as e:
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if os.path.exists(temp_path):
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os.remove(temp_path)
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raise Exception(f"Error in trimesh2pymeshlab: {str(e)}")
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def export_mesh(input, output):
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if isinstance(input, pymeshlab.MeshSet):
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mesh = output
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elif isinstance(input, Latent2MeshOutput):
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output = Latent2MeshOutput()
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output.mesh_v = output.current_mesh().vertex_matrix()
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output.mesh_f = output.current_mesh().face_matrix()
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mesh = output
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else:
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mesh = pymeshlab2trimesh(output)
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return mesh
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def import_mesh(mesh: Union[pymeshlab.MeshSet, trimesh.Trimesh, Latent2MeshOutput, str]) -> pymeshlab.MeshSet:
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if isinstance(mesh, str):
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mesh = load_mesh(mesh)
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elif isinstance(mesh, Latent2MeshOutput):
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mesh = pymeshlab.MeshSet()
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mesh_pymeshlab = pymeshlab.Mesh(vertex_matrix=mesh.mesh_v, face_matrix=mesh.mesh_f)
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mesh.add_mesh(mesh_pymeshlab, "converted_mesh")
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if isinstance(mesh, (trimesh.Trimesh, trimesh.scene.Scene)):
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mesh = trimesh2pymeshlab(mesh)
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return mesh
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class FaceReducer:
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def __call__(
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self,
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mesh: Union[pymeshlab.MeshSet, trimesh.Trimesh, Latent2MeshOutput, str],
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max_facenum: int = 40000
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) -> Union[pymeshlab.MeshSet, trimesh.Trimesh]:
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ms = import_mesh(mesh)
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ms = reduce_face(ms, max_facenum=max_facenum)
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mesh = export_mesh(mesh, ms)
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return mesh
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class FloaterRemover:
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def __call__(
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self,
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mesh: Union[pymeshlab.MeshSet, trimesh.Trimesh, Latent2MeshOutput, str],
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) -> Union[pymeshlab.MeshSet, trimesh.Trimesh, Latent2MeshOutput]:
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ms = import_mesh(mesh)
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ms = remove_floater(ms)
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mesh = export_mesh(mesh, ms)
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return mesh
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class DegenerateFaceRemover:
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def __call__(
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self,
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mesh: Union[pymeshlab.MeshSet, trimesh.Trimesh, Latent2MeshOutput, str],
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) -> Union[pymeshlab.MeshSet, trimesh.Trimesh, Latent2MeshOutput]:
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ms = import_mesh(mesh)
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# Create temp file with explicit closing
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temp_file = tempfile.NamedTemporaryFile(suffix='.ply', delete=False)
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temp_file_path = temp_file.name
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temp_file.close()
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try:
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ms.save_current_mesh(temp_file_path)
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ms = pymeshlab.MeshSet()
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ms.load_new_mesh(temp_file_path)
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finally:
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# Ensure temp file is removed
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if os.path.exists(temp_file_path):
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try:
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os.remove(temp_file_path)
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except:
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pass
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mesh = export_mesh(mesh, ms)
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return mesh
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