mirror of
https://git.datalinker.icu/kijai/ComfyUI-Hunyuan3DWrapper.git
synced 2025-12-09 12:54:27 +08:00
188 lines
7.6 KiB
Python
Executable File
188 lines
7.6 KiB
Python
Executable File
# Open Source Model Licensed under the Apache License Version 2.0
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# and Other Licenses of the Third-Party Components therein:
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# The below Model in this distribution may have been modified by THL A29 Limited
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# ("Tencent Modifications"). All Tencent Modifications are Copyright (C) 2024 THL A29 Limited.
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# Copyright (C) 2024 THL A29 Limited, a Tencent company. All rights reserved.
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# The below software and/or models in this distribution may have been
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# modified by THL A29 Limited ("Tencent Modifications").
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# All Tencent Modifications are Copyright (C) THL A29 Limited.
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# Hunyuan 3D is licensed under the TENCENT HUNYUAN NON-COMMERCIAL LICENSE AGREEMENT
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# except for the third-party components listed below.
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# Hunyuan 3D does not impose any additional limitations beyond what is outlined
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# in the repsective licenses of these third-party components.
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# Users must comply with all terms and conditions of original licenses of these third-party
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# components and must ensure that the usage of the third party components adheres to
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# all relevant laws and regulations.
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# For avoidance of doubts, Hunyuan 3D means the large language models and
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# their software and algorithms, including trained model weights, parameters (including
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# optimizer states), machine-learning model code, inference-enabling code, training-enabling code,
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# fine-tuning enabling code and other elements of the foregoing made publicly available
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# by Tencent in accordance with TENCENT HUNYUAN COMMUNITY LICENSE AGREEMENT.
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import logging
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import os
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import numpy as np
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import torch
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from PIL import Image
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from .differentiable_renderer.mesh_render import MeshRender
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from .utils.dehighlight_utils import Light_Shadow_Remover
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from .utils.multiview_utils import Multiview_Diffusion_Net
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from .utils.uv_warp_utils import mesh_uv_wrap
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logger = logging.getLogger(__name__)
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class Hunyuan3DTexGenConfig:
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def __init__(self, light_remover_ckpt_path, multiview_ckpt_path):
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self.device = 'cuda'
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self.light_remover_ckpt_path = light_remover_ckpt_path
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self.multiview_ckpt_path = multiview_ckpt_path
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self.candidate_camera_azims = [0, 90, 180, 270, 0, 180]
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self.candidate_camera_elevs = [0, 0, 0, 0, 90, -90]
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self.candidate_view_weights = [1, 0.1, 0.5, 0.1, 0.05, 0.05]
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self.render_size = 2048
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self.texture_size = 2048
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self.bake_exp = 4
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self.merge_method = 'fast'
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class Hunyuan3DPaintPipeline:
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@classmethod
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def from_pretrained(cls, model_path):
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# try local path
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base_dir = "checkpoints"
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delight_model_path = os.path.join(base_dir, 'hunyuan3d-delight-v2-0')
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multiview_model_path = os.path.join(base_dir, 'hunyuan3d-paint-v2-0')
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if not os.path.exists(delight_model_path) or not os.path.exists(multiview_model_path):
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try:
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import huggingface_hub
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# download from huggingface
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huggingface_hub.snapshot_download(
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repo_id="tencent/Hunyuan3D-2",
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local_dir=base_dir,
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)
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return cls(Hunyuan3DTexGenConfig(delight_model_path, multiview_model_path))
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except ImportError:
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logger.warning(
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"You need to install HuggingFace Hub to load models from the hub."
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)
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raise RuntimeError(f"Model path {model_path} not found")
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else:
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return cls(Hunyuan3DTexGenConfig(delight_model_path, multiview_model_path))
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def __init__(self, config):
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self.config = config
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self.models = {}
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self.render = MeshRender(
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default_resolution=self.config.render_size,
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texture_size=self.config.texture_size)
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self.load_models()
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def load_models(self):
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# empty cude cache
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torch.cuda.empty_cache()
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# Load model
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self.models['delight_model'] = Light_Shadow_Remover(self.config)
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self.models['multiview_model'] = Multiview_Diffusion_Net(self.config)
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def render_normal_multiview(self, camera_elevs, camera_azims, use_abs_coor=True):
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normal_maps = []
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for elev, azim in zip(camera_elevs, camera_azims):
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normal_map = self.render.render_normal(
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elev, azim, use_abs_coor=use_abs_coor, return_type='pl')
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normal_maps.append(normal_map)
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return normal_maps
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def render_position_multiview(self, camera_elevs, camera_azims):
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position_maps = []
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for elev, azim in zip(camera_elevs, camera_azims):
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position_map = self.render.render_position(
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elev, azim, return_type='pl')
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position_maps.append(position_map)
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return position_maps
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def bake_from_multiview(self, views, camera_elevs,
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camera_azims, view_weights, method='graphcut'):
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project_textures, project_weighted_cos_maps = [], []
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project_boundary_maps = []
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for view, camera_elev, camera_azim, weight in zip(
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views, camera_elevs, camera_azims, view_weights):
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project_texture, project_cos_map, project_boundary_map = self.render.back_project(
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view, camera_elev, camera_azim)
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project_cos_map = weight * (project_cos_map ** self.config.bake_exp)
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project_textures.append(project_texture)
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project_weighted_cos_maps.append(project_cos_map)
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project_boundary_maps.append(project_boundary_map)
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if method == 'fast':
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texture, ori_trust_map = self.render.fast_bake_texture(
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project_textures, project_weighted_cos_maps)
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else:
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raise f'no method {method}'
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return texture, ori_trust_map > 1E-8
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def texture_inpaint(self, texture, mask):
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texture_np = self.render.uv_inpaint(texture, mask)
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texture = torch.tensor(texture_np / 255).float().to(texture.device)
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return texture
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@torch.no_grad()
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def __call__(self, mesh, image):
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if isinstance(image, str):
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image_prompt = Image.open(image)
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else:
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image_prompt = image
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image_prompt = self.models['delight_model'](image_prompt)
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mesh = mesh_uv_wrap(mesh)
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self.render.load_mesh(mesh)
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selected_camera_elevs, selected_camera_azims, selected_view_weights = \
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self.config.candidate_camera_elevs, self.config.candidate_camera_azims, self.config.candidate_view_weights
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normal_maps = self.render_normal_multiview(
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selected_camera_elevs, selected_camera_azims, use_abs_coor=True)
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position_maps = self.render_position_multiview(
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selected_camera_elevs, selected_camera_azims)
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camera_info = [(((azim // 30) + 9) % 12) // {-20: 1, 0: 1, 20: 1, -90: 3, 90: 3}[
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elev] + {-20: 0, 0: 12, 20: 24, -90: 36, 90: 40}[elev] for azim, elev in
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zip(selected_camera_azims, selected_camera_elevs)]
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multiviews = self.models['multiview_model'](image_prompt, normal_maps + position_maps, camera_info)
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for i in range(len(multiviews)):
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multiviews[i] = multiviews[i].resize(
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(self.config.render_size, self.config.render_size))
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texture, mask = self.bake_from_multiview(multiviews,
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selected_camera_elevs, selected_camera_azims, selected_view_weights,
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method=self.config.merge_method)
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mask_np = (mask.squeeze(-1).cpu().numpy() * 255).astype(np.uint8)
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texture = self.texture_inpaint(texture, mask_np)
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self.render.set_texture(texture)
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textured_mesh = self.render.save_mesh()
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return textured_mesh
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