mirror of
https://git.datalinker.icu/kijai/ComfyUI-Hunyuan3DWrapper.git
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47 lines
2.2 KiB
Python
Executable File
47 lines
2.2 KiB
Python
Executable File
# Open Source Model Licensed under the Apache License Version 2.0
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# and Other Licenses of the Third-Party Components therein:
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# The below Model in this distribution may have been modified by THL A29 Limited
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# ("Tencent Modifications"). All Tencent Modifications are Copyright (C) 2024 THL A29 Limited.
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# Copyright (C) 2024 THL A29 Limited, a Tencent company. All rights reserved.
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# The below software and/or models in this distribution may have been
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# modified by THL A29 Limited ("Tencent Modifications").
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# All Tencent Modifications are Copyright (C) THL A29 Limited.
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# Hunyuan 3D is licensed under the TENCENT HUNYUAN NON-COMMERCIAL LICENSE AGREEMENT
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# except for the third-party components listed below.
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# Hunyuan 3D does not impose any additional limitations beyond what is outlined
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# in the repsective licenses of these third-party components.
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# Users must comply with all terms and conditions of original licenses of these third-party
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# components and must ensure that the usage of the third party components adheres to
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# all relevant laws and regulations.
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# For avoidance of doubts, Hunyuan 3D means the large language models and
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# their software and algorithms, including trained model weights, parameters (including
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# optimizer states), machine-learning model code, inference-enabling code, training-enabling code,
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# fine-tuning enabling code and other elements of the foregoing made publicly available
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# by Tencent in accordance with TENCENT HUNYUAN COMMUNITY LICENSE AGREEMENT.
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import trimesh
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def remesh_mesh(mesh_path, remesh_path, method='trimesh'):
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if method == 'trimesh':
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mesh_simplify_trimesh(mesh_path, remesh_path)
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else:
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raise f'Method {method} has not been implemented.'
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def mesh_simplify_trimesh(inputpath, outputpath):
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import pymeshlab
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ms = pymeshlab.MeshSet()
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ms.load_new_mesh(inputpath, load_in_a_single_layer=True)
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ms.save_current_mesh(outputpath.replace('.glb', '.obj'), save_textures=False)
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courent = trimesh.load(outputpath.replace('.glb', '.obj'), force='mesh')
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face_num = courent.faces.shape[0]
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if face_num > 100000:
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courent = courent.simplify_quadric_decimation(40000)
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courent.export(outputpath)
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