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Add GenerateNoise
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c1859358c0
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1027354630
35
nodes.py
35
nodes.py
@ -2703,6 +2703,35 @@ class SoundReactive:
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return (average_level, low_level, mid_level, high_level, average_level_int, low_level_int, mid_level_int, high_level_int)
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class GenerateNoise:
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@classmethod
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def INPUT_TYPES(s):
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return {"required": {
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"width": ("INT", {"default": 512,"min": 16, "max": 4096, "step": 1}),
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"height": ("INT", {"default": 512,"min": 16, "max": 4096, "step": 1}),
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"batch_size": ("INT", {"default": 1, "min": 1, "max": 4096}),
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"seed": ("INT", {"default": 123,"min": 0, "max": 0xffffffffffffffff, "step": 1}),
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"multiplier": ("FLOAT", {"default": 80.3,"min": 0.0, "max": 4096, "step": 0.01}),
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"constant_batch_noise": ("BOOLEAN", {"default": False}),
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"normalize": ("BOOLEAN", {"default": False}),
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},
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}
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RETURN_TYPES = ("LATENT",)
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FUNCTION = "generatenoise"
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CATEGORY = "KJNodes/noise"
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def generatenoise(self, batch_size, width, height, seed, multiplier, constant_batch_noise, normalize):
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generator = torch.manual_seed(seed)
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noise = torch.randn([batch_size, 4, height // 8, width // 8], dtype=torch.float32, layout=torch.strided, generator=generator, device="cpu")
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noise *= multiplier
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if normalize:
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noise = noise / noise.std()
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if constant_batch_noise:
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noise = noise[0].repeat(batch_size, 1, 1, 1)
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return ({"samples":noise}, )
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NODE_CLASS_MAPPINGS = {
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"INTConstant": INTConstant,
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@ -2754,7 +2783,8 @@ NODE_CLASS_MAPPINGS = {
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"InjectNoiseToLatent": InjectNoiseToLatent,
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"AddLabel": AddLabel,
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"ReferenceOnlySimple3": ReferenceOnlySimple3,
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"SoundReactive": SoundReactive
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"SoundReactive": SoundReactive,
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"GenerateNoise": GenerateNoise
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}
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NODE_DISPLAY_NAME_MAPPINGS = {
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"INTConstant": "INT Constant",
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@ -2805,6 +2835,7 @@ NODE_DISPLAY_NAME_MAPPINGS = {
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"InjectNoiseToLatent": "InjectNoiseToLatent",
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"AddLabel": "AddLabel",
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"ReferenceOnlySimple3": "ReferenceOnlySimple3",
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"SoundReactive": "SoundReactive"
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"SoundReactive": "SoundReactive",
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"GenerateNoise": "GenerateNoise"
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}
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