Added Recraft Controls + Recraft Color RGB nodes (#57)

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Jedrzej Kosinski 2025-04-30 05:51:14 -05:00 committed by GitHub
parent 814c86d8d4
commit 9db268849d
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2 changed files with 176 additions and 1 deletions

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@ -8,6 +8,68 @@ from typing import Optional
from pydantic import BaseModel, Field, conint
class RecraftColor:
def __init__(self, r: int, g: int, b: int):
self.color = [r, g, b]
def create_api_model(self):
return RecraftColorObject(rgb=self.color)
class RecraftColorChain:
def __init__(self):
self.colors: list[RecraftColor] = []
def get_first(self):
if len(self.colors) > 0:
return self.colors[0]
return None
def add(self, color: RecraftColor):
self.colors.append(color)
def create_api_model(self):
if not self.colors:
return None
colors_api = [x.create_api_model() for x in self.colors]
return colors_api
def clone(self):
c = RecraftColorChain()
for color in self.colors:
c.add(color)
return c
def clone_and_merge(self, other: RecraftColorChain):
c = self.clone()
for color in other.colors:
c.add(color)
return c
class RecraftControls:
def __init__(self, colors: RecraftColorChain=None, background_color: RecraftColorChain=None,
artistic_level: int=None, no_text: bool=None):
self.colors = colors
self.background_color = background_color
self.artistic_level = artistic_level
self.no_text = no_text
def create_api_model(self):
if self.colors is None and self.background_color is None and self.artistic_level is None and self.no_text is None:
return None
colors_api = None
background_color_api = None
if self.colors:
colors_api = self.colors.create_api_model()
if self.background_color:
first_background = self.background_color.get_first()
background_color_api = first_background.create_api_model() if first_background else None
return RecraftControlsObject(colors=colors_api, background_color=background_color_api,
artistic_level=self.artistic_level, no_text=self.no_text)
class RecraftStyle:
def __init__(self, style: str, substyle: str=None):
self.style = style
@ -19,6 +81,8 @@ class RecraftStyle:
class RecraftIO:
STYLEV3 = "RECRAFT_V3_STYLE"
SVG = "SVG" # TODO: if acceptable, move into ComfyUI's typing class
COLOR = "RECRAFT_COLOR"
CONTROLS = "RECRAFT_CONTROLS"
class RecraftStyleV3(str, Enum):
@ -160,6 +224,17 @@ class RecraftImageSize(str, Enum):
res_1707x1024 = '1707x1024'
class RecraftColorObject(BaseModel):
rgb: list[int] = Field(..., description='An array of 3 integer values in range of 0...255 defining RGB Color Model')
class RecraftControlsObject(BaseModel):
colors: Optional[list[RecraftColorObject]] = Field(None, description='An array of preferable colors')
background_color: Optional[RecraftColorObject] = Field(None, description='Use given color as a desired background color')
no_text: Optional[bool] = Field(None, description='Do not embed text layouts')
artistic_level: Optional[conint(ge=0, le=5)] = Field(None, description='Defines artistic tone of your image. At a simple level, the person looks straight at the camera in a static and clean style. Dynamic and eccentric levels introduce movement and creativity. The value should be in range [0..5].')
class RecraftImageGenerationRequest(BaseModel):
prompt: str = Field(..., description='The text prompt describing the image to generate')
size: RecraftImageSize = Field(..., description='The size of the generated image (e.g., "1024x1024")')
@ -168,8 +243,8 @@ class RecraftImageGenerationRequest(BaseModel):
model: Optional[RecraftModel] = Field(RecraftModel.recraftv3, description='The model to use for generation (e.g., "recraftv3")')
style: Optional[str] = Field(None, description='The style to apply to the generated image (e.g., "digital_illustration")')
substyle: Optional[str] = Field(None, description='The substyle to apply to the generated image, depending on the style input')
controls: Optional[RecraftControlsObject] = Field(None, description='A set of custom parameters to tweak generation process')
# text_layout
# controls
class RecraftReturnedObject(BaseModel):

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@ -7,6 +7,9 @@ from comfy_api_nodes.apis.recraft_api import (
RecraftModel,
RecraftStyle,
RecraftStyleV3,
RecraftColor,
RecraftColorChain,
RecraftControls,
RecraftIO,
get_v3_substyles,
)
@ -91,6 +94,75 @@ class SaveSVGNode:
return (None,)
class RecraftColorRGBNode:
"""
Create Recraft Color by choosing specific RGB values.
"""
RETURN_TYPES = (RecraftIO.COLOR,)
RETURN_NAMES = ("recraft_color",)
FUNCTION = "create_color"
CATEGORY = "api node/image/Recraft"
@classmethod
def INPUT_TYPES(s):
return {
"required": {
"r": (IO.INT, {
"default": 0,
"min": 0,
"max": 255,
"tooltip": "Red value of color."
}),
"g": (IO.INT, {
"default": 0,
"min": 0,
"max": 255,
"tooltip": "Green value of color."
}),
"b": (IO.INT, {
"default": 0,
"min": 0,
"max": 255,
"tooltip": "Blue value of color."
}),
},
"optional": {
"recraft_color": (RecraftIO.COLOR,),
}
}
def create_color(self, r: int, g: int, b: int, recraft_color: RecraftColorChain=None):
recraft_color = recraft_color.clone() if recraft_color else RecraftColorChain()
recraft_color.add(RecraftColor(r, g, b))
return (recraft_color, )
class RecraftControlsNode:
"""
Create Recraft Controls for customizing Recraft generation.
"""
RETURN_TYPES = (RecraftIO.CONTROLS,)
RETURN_NAMES = ("recraft_controls",)
FUNCTION = "create_controls"
CATEGORY = "api node/image/Recraft"
@classmethod
def INPUT_TYPES(s):
return {
"required": {
},
"optional": {
"colors": (RecraftIO.COLOR,),
"background_color": (RecraftIO.COLOR,),
}
}
def create_controls(self, colors: RecraftColorChain=None, background_color: RecraftColorChain=None):
return (RecraftControls(colors=colors, background_color=background_color), )
class RecraftStyleV3RealisticImageNode:
"""
Select realistic_image style and optional substyle.
@ -209,6 +281,12 @@ class RecraftTextToImageNode:
"tooltip": "An optional text description of undesired elements on an image.",
},
),
"recraft_controls": (
RecraftIO.CONTROLS,
{
"tooltip": "Optional additional controls over the generation via the Recraft Controls node."
},
),
},
"hidden": {
"auth_token": "AUTH_TOKEN_COMFY_ORG",
@ -223,6 +301,7 @@ class RecraftTextToImageNode:
seed,
recraft_style: RecraftStyle = None,
negative_prompt: str = None,
recraft_controls: RecraftControls = None,
auth_token=None,
**kwargs,
):
@ -230,6 +309,10 @@ class RecraftTextToImageNode:
if recraft_style is None:
recraft_style = default_style
controls_api = None
if recraft_controls:
controls_api = recraft_controls.create_api_model()
if not negative_prompt:
negative_prompt = None
@ -248,6 +331,7 @@ class RecraftTextToImageNode:
n=n,
style=recraft_style.style,
substyle=recraft_style.substyle,
controls=controls_api,
),
auth_token=auth_token,
)
@ -325,6 +409,12 @@ class RecraftTextToVectorNode:
"tooltip": "An optional text description of undesired elements on an image.",
},
),
"recraft_controls": (
RecraftIO.CONTROLS,
{
"tooltip": "Optional additional controls over the generation via the Recraft Controls node."
},
),
},
"hidden": {
"auth_token": "AUTH_TOKEN_COMFY_ORG",
@ -339,12 +429,17 @@ class RecraftTextToVectorNode:
n: int,
seed,
negative_prompt: str = None,
recraft_controls: RecraftControls = None,
auth_token=None,
**kwargs,
):
# create RecraftStyle so strings will be formatted properly (i.e. "None" will become None)
recraft_style = RecraftStyle(RecraftStyleV3.vector_illustration, substyle=substyle)
controls_api = None
if recraft_controls:
controls_api = recraft_controls.create_api_model()
if not negative_prompt:
negative_prompt = None
@ -363,6 +458,7 @@ class RecraftTextToVectorNode:
n=n,
style=recraft_style.style,
substyle=recraft_style.substyle,
controls=controls_api,
),
auth_token=auth_token,
)
@ -382,6 +478,8 @@ NODE_CLASS_MAPPINGS = {
"RecraftStyleV3RealisticImage": RecraftStyleV3RealisticImageNode,
"RecraftStyleV3DigitalIllustration": RecraftStyleV3DigitalIllustrationNode,
"RecraftStyleV3LogoRaster": RecraftStyleV3LogoRasterNode,
"RecraftColorRGB": RecraftColorRGBNode,
"RecraftControls": RecraftControlsNode,
"SaveSVG": SaveSVGNode,
}
@ -392,5 +490,7 @@ NODE_DISPLAY_NAME_MAPPINGS = {
"RecraftStyleV3RealisticImage": "Recraft Style - Realistic Image",
"RecraftStyleV3DigitalIllustration": "Recraft Style - Digital Illustration",
"RecraftStyleV3LogoRaster": "Recraft Style - Logo Raster",
"RecraftColorRGB": "Recraft Color RGB",
"RecraftControls": "Recraft Controls",
"SaveSVG": "Save SVG",
}