* init
* update
* Update model.py
* Update model.py
* remove print
* Fix text encoding
* Prevent empty negative prompt
Really doesn't work otherwise
* fp16 works
* I2V
* Update model_base.py
* Update nodes_hunyuan.py
* Better latent rgb factors
* Use the correct sigclip output...
* Support HunyuanVideo1.5 SR model
* whitespaces...
* Proper latent channel count
* SR model fixes
This also still needs timesteps scheduling based on the noise scale, can be used with two samplers too already
* vae_refiner: roll the convolution through temporal
Work in progress.
Roll the convolution through time using 2-latent-frame chunks and a
FIFO queue for the convolution seams.
* Support HunyuanVideo15 latent resampler
* fix
* Some cleanup
Co-Authored-By: comfyanonymous <121283862+comfyanonymous@users.noreply.github.com>
* Proper hyvid15 I2V channels
Co-Authored-By: comfyanonymous <121283862+comfyanonymous@users.noreply.github.com>
* Fix TokenRefiner for fp16
Otherwise x.sum has infs, just in case only casting if input is fp16, I don't know if necessary.
* Bugfix for the HunyuanVideo15 SR model
* vae_refiner: roll the convolution through temporal II
Roll the convolution through time using 2-latent-frame chunks and a
FIFO queue for the convolution seams.
Added support for encoder, lowered to 1 latent frame to save more
VRAM, made work for Hunyuan Image 3.0 (as code shared).
Fixed names, cleaned up code.
* Allow any number of input frames in VAE.
* Better VAE encode mem estimation.
* Lowvram fix.
* Fix hunyuan image 2.1 refiner.
* Fix mistake.
* Name changes.
* Rename.
* Whitespace.
* Fix.
* Fix.
---------
Co-authored-by: kijai <40791699+kijai@users.noreply.github.com>
Co-authored-by: Rattus <rattus128@gmail.com>
* Initial Chroma Radiance support
* Minor Chroma Radiance cleanups
* Update Radiance nodes to ensure latents/images are on the intermediate device
* Fix Chroma Radiance memory estimation.
* Increase Chroma Radiance memory usage factor
* Increase Chroma Radiance memory usage factor once again
* Ensure images are multiples of 16 for Chroma Radiance
Add batch dimension and fix channels when necessary in ChromaRadianceImageToLatent node
* Tile Chroma Radiance NeRF to reduce memory consumption, update memory usage factor
* Update Radiance to support conv nerf final head type.
* Allow setting NeRF embedder dtype for Radiance
Bump Radiance nerf tile size to 32
Support EasyCache/LazyCache on Radiance (maybe)
* Add ChromaRadianceStubVAE node
* Crop Radiance image inputs to multiples of 16 instead of erroring to be in line with existing VAE behavior
* Convert Chroma Radiance nodes to V3 schema.
* Add ChromaRadianceOptions node and backend support.
Cleanups/refactoring to reduce code duplication with Chroma.
* Fix overriding the NeRF embedder dtype for Chroma Radiance
* Minor Chroma Radiance cleanups
* Move Chroma Radiance to its own directory in ldm
Minor code cleanups and tooltip improvements
* Fix Chroma Radiance embedder dtype overriding
* Remove Radiance dynamic nerf_embedder dtype override feature
* Unbork Radiance NeRF embedder init
* Remove Chroma Radiance image conversion and stub VAE nodes
Add a chroma_radiance option to the VAELoader builtin node which uses comfy.sd.PixelspaceConversionVAE
Add a PixelspaceConversionVAE to comfy.sd for converting BHWC 0..1 <-> BCHW -1..1
To use:
"Load CLIP" node with t5xxl + type mochi
"Load Diffusion Model" node with the mochi dit file.
"Load VAE" with the mochi vae file.
EmptyMochiLatentVideo node for the latent.
euler + linear_quadratic in the KSampler node.