ComfyUI/comfy/ldm/hunyuan3d/vae/preprocess.py
2025-06-28 01:27:44 +03:00

165 lines
5.7 KiB
Python

import trimesh
import torch
import numpy as np
def normalize_mesh(mesh, scale = 0.9999):
"""Normalize mesh to fit in [-scale, scale]. Translate mesh so its center is [0,0,0]"""
bbox = mesh.bounds
center = (bbox[1] + bbox[0]) / 2
max_extent = (bbox[1] - bbox[0]).max()
mesh.apply_translation(-center)
mesh.apply_scale((2 * scale) / max_extent)
return mesh
def sample_pointcloud(mesh, num = 200000):
""" Uniformly sample points from the surface of the mesh """
points, face_idx = mesh.sample(num, return_index = True)
normals = mesh.face_normals[face_idx]
return torch.from_numpy(points.astype(np.float32)), torch.from_numpy(normals.astype(np.float32))
def detect_sharp_edges(mesh, threshold=0.985):
"""Return edge indices (a, b) that lie on sharp boundaries of the mesh."""
V, F = mesh.vertices, mesh.faces
VN, FN = mesh.vertex_normals, mesh.face_normals
sharp_mask = np.ones(V.shape[0])
for i in range(3):
indices = F[:, i]
alignment = np.einsum('ij,ij->i', VN[indices], FN)
dot_stack = np.stack((sharp_mask[indices], alignment), axis=-1)
sharp_mask[indices] = np.min(dot_stack, axis=-1)
edge_a = np.concatenate([F[:, 0], F[:, 1], F[:, 2]])
edge_b = np.concatenate([F[:, 1], F[:, 2], F[:, 0]])
sharp_edges = (sharp_mask[edge_a] < threshold) & (sharp_mask[edge_b] < threshold)
return edge_a[sharp_edges], edge_b[sharp_edges]
def sharp_sample_pointcloud(mesh, num = 16384):
""" Sample points preferentially from sharp edges in the mesh. """
edge_a, edge_b = detect_sharp_edges(mesh)
V, VN = mesh.vertices, mesh.vertex_normals
va, vb = V[edge_a], V[edge_b]
na, nb = VN[edge_a], VN[edge_b]
edge_lengths = np.linalg.norm(vb - va, axis=-1)
weights = edge_lengths / edge_lengths.sum()
indices = np.searchsorted(np.cumsum(weights), np.random.rand(num))
t = np.random.rand(num, 1)
samples = t * va[indices] + (1 - t) * vb[indices]
normals = t * na[indices] + (1 - t) * nb[indices]
return samples.astype(np.float32), normals.astype(np.float32)
def load_surface_sharpedge(mesh, num_points=4096, num_sharp_points=4096, sharpedge_flag = True, device = "cuda"):
"""Load a surface with optional sharp-edge annotations from a trimesh mesh."""
try:
mesh_full = trimesh.util.concatenate(mesh.dump())
except Exception:
mesh_full = trimesh.util.concatenate(mesh)
mesh_full = normalize_mesh(mesh_full)
faces = mesh_full.faces
vertices = mesh_full.vertices
origin_face_count = faces.shape[0]
mesh_surface = trimesh.Trimesh(vertices=vertices, faces=faces[:origin_face_count])
mesh_fill = trimesh.Trimesh(vertices=vertices, faces=faces[origin_face_count:])
area_surface = mesh_surface.area
area_fill = mesh_fill.area
total_area = area_surface + area_fill
sample_num = 499712 // 2
fill_ratio = area_fill / total_area if total_area > 0 else 0
num_fill = int(sample_num * fill_ratio)
num_surface = sample_num - num_fill
surf_pts, surf_normals = sample_pointcloud(mesh_surface, num_surface)
fill_pts, fill_normals = (torch.zeros(0, 3), torch.zeros(0, 3)) if num_fill == 0 else sample_pointcloud(mesh_fill, num_fill)
sharp_pts, sharp_normals = sharp_sample_pointcloud(mesh_surface, sample_num)
def assemble_tensor(points, normals, label=None):
data = torch.cat([points, normals], dim=1).half().to(device)
if label is not None:
label_tensor = torch.full((data.shape[0], 1), float(label), dtype=torch.float16).to(device)
data = torch.cat([data, label_tensor], dim=1)
return data
surface = assemble_tensor(torch.cat([surf_pts.to(device), fill_pts.to(device)], dim=0),
torch.cat([surf_normals.to(device), fill_normals.to(device)], dim=0),
label = 0 if sharpedge_flag else None)
sharp_surface = assemble_tensor(torch.from_numpy(sharp_pts), torch.from_numpy(sharp_normals),
label = 1 if sharpedge_flag else None)
rng = np.random.default_rng()
surface = surface[rng.choice(surface.shape[0], num_points, replace = False)]
sharp_surface = sharp_surface[rng.choice(sharp_surface.shape[0], num_sharp_points, replace = False)]
full = torch.cat([surface, sharp_surface], dim = 0).unsqueeze(0)
return full
class SharpEdgeSurfaceLoader:
""" Load mesh surface and sharp edge samples. """
def __init__(self, num_uniform_points = 8192, num_sharp_points = 8192):
self.num_uniform_points = num_uniform_points
self.num_sharp_points = num_sharp_points
self.total_points = num_uniform_points + num_sharp_points
def __call__(self, mesh_input, device = "cuda"):
mesh = self._load_mesh(mesh_input)
return load_surface_sharpedge(mesh, self.num_uniform_points, self.num_sharp_points, device = device)
@staticmethod
def _load_mesh(mesh_input):
if isinstance(mesh_input, str):
mesh = trimesh.load(mesh_input, force="mesh", merge_primitives = True)
else:
mesh = mesh_input
if isinstance(mesh, trimesh.Scene):
combined = None
for obj in mesh.geometry.values():
combined = obj if combined is None else combined + obj
return combined
return mesh
def test_preprocess():
torch.set_default_device("cpu")
torch.manual_seed(2025)
np.random.seed(2025)
loader = SharpEdgeSurfaceLoader(
num_sharp_points = 0,
num_uniform_points = 81920,
)
mesh_demo = 'rock.glb'
surface = loader(mesh_demo, device = "cpu").to(dtype = torch.float16)
print(surface)
if __name__ == "__main__":
test_preprocess()