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* hunyuan upsampler: rework imports Remove the transitive import of VideoConv3d and Resnet and takes these from actual implementation source. * model: remove unused give_pre_end According to git grep, this is not used now, and was not used in the initial commit that introduced it (see below). This semantic is difficult to implement temporal roll VAE for (and would defeat the purpose). Rather than implement the complex if, just delete the unused feature. (venv) rattus@rattus-box2:~/ComfyUI$ git log --oneline 220afe33 (HEAD) Initial commit. (venv) rattus@rattus-box2:~/ComfyUI$ git grep give_pre comfy/ldm/modules/diffusionmodules/model.py: resolution, z_channels, give_pre_end=False, tanh_out=False, use_linear_attn=False, comfy/ldm/modules/diffusionmodules/model.py: self.give_pre_end = give_pre_end comfy/ldm/modules/diffusionmodules/model.py: if self.give_pre_end: (venv) rattus@rattus-box2:~/ComfyUI$ git co origin/master Previous HEAD position was 220afe33 Initial commit. HEAD is now at 9d8a8179 Enable async offloading by default on Nvidia. (#10953) (venv) rattus@rattus-box2:~/ComfyUI$ git grep give_pre comfy/ldm/modules/diffusionmodules/model.py: resolution, z_channels, give_pre_end=False, tanh_out=False, use_linear_attn=False, comfy/ldm/modules/diffusionmodules/model.py: self.give_pre_end = give_pre_end comfy/ldm/modules/diffusionmodules/model.py: if self.give_pre_end: * move refiner VAE temporal roller to core Move the carrying conv op to the common VAE code and give it a better name. Roll the carry implementation logic for Resnet into the base class and scrap the Hunyuan specific subclass. * model: Add temporal roll to main VAE decoder If there are no attention layers, its a standard resnet and VideoConv3d is asked for, substitute in the temporal rolloing VAE algorithm. This reduces VAE usage by the temporal dimension (can be huge VRAM savings). * model: Add temporal roll to main VAE encoder If there are no attention layers, its a standard resnet and VideoConv3d is asked for, substitute in the temporal rolling VAE algorithm. This reduces VAE usage by the temporal dimension (can be huge VRAM savings).