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[DeepSeek] Improve performance of DS MLA cache kernel (#26132)
Signed-off-by: Matthew Bonanni <mbonanni@redhat.com>
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@ -16,7 +16,6 @@
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#include <algorithm>
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#include <cassert>
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#include <cfloat> // FLT_MIN
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#include <map>
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#include <vector>
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@ -424,84 +423,80 @@ __global__ void concat_and_cache_ds_mla_kernel(
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const int64_t dst_idx_start =
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block_idx * block_stride + block_offset * entry_stride;
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// Create 4 tile scales in shared memory
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__shared__ float smem[20];
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float* shard_abs_max = smem;
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float* tile_scales = smem + 16;
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// For the NoPE part, each tile of 128 elements is handled by 4 warps
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// (128 threads). There are 4 total tiles, so 16 warps (512 threads).
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// The first thread of the first warp in each tile writes the scale
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// value for the tile. The RoPE part (last 64 elements) is handled
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// by another 2 warps (64 threads).
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// So in total, we use 18 warps (576 threads) per block.
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// For the NoPE part, each tile of 128 elements is handled by half of one warp
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// (16 threads). There are 4 total tiles, so 2 warps (64 threads).
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// Lanes 0 and 16 of each warp write the scale values for that warp's tiles.
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// The RoPE part (last 64 elements) is handled by another 1 warp (32 threads).
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// So in total, we use 3 warps (96 threads) per block.
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// Cast kv_cache to 16_bit for RoPE values
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scalar_t* kv_cache_16bit =
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reinterpret_cast<scalar_t*>(&kv_cache[dst_idx_start]);
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// The last 64 threads handle the RoPE part
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if (threadIdx.x >= kv_lora_rank) {
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const int8_t pe_idx = threadIdx.x - kv_lora_rank;
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const int64_t src_idx = token_idx * k_pe_stride + pe_idx;
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// The last warp handles the RoPE part
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if (threadIdx.x >= 64) {
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// Each thread handles two elements of RoPE
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const int8_t pe_idx_start = (threadIdx.x - 64) * 2;
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const int64_t src_idx = token_idx * k_pe_stride + pe_idx_start;
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// Vectorized load of two 16-bit values, performed as one 32-bit load
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const int32_t vals = *reinterpret_cast<const int32_t*>(&k_pe[src_idx]);
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// RoPE values start after the packed 8-bit NoPE values and the
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// 32-bit scales
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const int64_t dst_idx = kv_lora_rank / 2 + 8 + pe_idx;
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kv_cache_16bit[dst_idx] = k_pe[src_idx];
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const int64_t dst_idx = kv_lora_rank / 2 + 8 + pe_idx_start;
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// Vectorized store of two 16-bit values, performed as one 32-bit store
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*reinterpret_cast<int32_t*>(&kv_cache_16bit[dst_idx]) = vals;
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return;
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}
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// Determine the scale for each chunk of NoPE
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const int16_t tile_idx = threadIdx.x >> 7;
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const int16_t warp_idx = (threadIdx.x & 127) >> 5;
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const int16_t lane_idx = threadIdx.x & 31;
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// The first two warps handle the NoPE part
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const int8_t warp_idx = threadIdx.x >> 5;
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const int8_t lane_idx = threadIdx.x & 31;
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const int8_t tile_idx = warp_idx * 2 + (lane_idx >> 4);
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// Load the NoPE element for this thread into registers
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const int64_t src_idx = token_idx * kv_c_stride + threadIdx.x;
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const scalar_t src_val = kv_c[src_idx];
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// Each thread handles 8 elements of NoPE
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// Load the NoPE elements for this thread into registers
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const int64_t src_idx_start = token_idx * kv_c_stride + (threadIdx.x * 8);
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// Vectorized load of eight 16-bit values, performed as an int4 load
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const int4 vals_i4 = *reinterpret_cast<const int4*>(&kv_c[src_idx_start]);
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const scalar_t* vals = reinterpret_cast<const scalar_t*>(&vals_i4);
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// Warp-level reduction to find the max absolute value in the warp
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float max_abs = fabsf(src_val);
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// Max absolute value of this thread's elements
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float max_abs = fmaxf(fmaxf(fmaxf(fabsf(vals[0]), fabsf(vals[1])),
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fmaxf(fabsf(vals[2]), fabsf(vals[3]))),
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fmaxf(fmaxf(fabsf(vals[4]), fabsf(vals[5])),
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fmaxf(fabsf(vals[6]), fabsf(vals[7]))));
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// Warp-level reduction to find the max absolute value in each half-warp
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#pragma unroll
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for (int offset = 16; offset > 0; offset /= 2) {
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#ifdef USE_ROCM
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max_abs = fmaxf(max_abs, __shfl_down_sync(UINT64_MAX, max_abs, offset));
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#else
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max_abs = fmaxf(max_abs, __shfl_down_sync(0xFFFFFFFF, max_abs, offset));
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#endif
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for (int offset = 8; offset > 0; offset /= 2) {
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max_abs = fmaxf(max_abs, VLLM_SHFL_XOR_SYNC_WIDTH(max_abs, offset, 16));
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}
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// The first lane of each warp in each tile writes the max_abs of this part
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// of the tile to shared memory
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if (lane_idx == 0) {
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shard_abs_max[tile_idx * 4 + warp_idx] = max_abs;
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}
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__syncthreads();
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// Compute the scale for the tile
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float tile_scale = max_abs / 448.f;
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// The first lane of the first warp in each tile computes the scale for the
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// tile and writes it to shared memory and to kv_cache
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if (warp_idx == 0 && lane_idx == 0) {
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float4 shard_abs_max_vec =
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reinterpret_cast<float4*>(shard_abs_max)[tile_idx];
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float tile_scale = fmaxf(fmaxf(shard_abs_max_vec.x, shard_abs_max_vec.y),
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fmaxf(shard_abs_max_vec.z, shard_abs_max_vec.w)) /
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448.f;
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// Avoid division by zero in `scaled_convert`
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tile_scales[tile_idx] = fmaxf(tile_scale, FLT_MIN);
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// The first lane of each half-warp writes the scale to kv_cache
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if ((lane_idx == 0) || (lane_idx == 16)) {
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float* kv_cache_32bit = reinterpret_cast<float*>(&kv_cache[dst_idx_start]);
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const uint64_t dst_idx = kv_lora_rank / 4 + tile_idx;
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kv_cache_32bit[dst_idx] = tile_scales[tile_idx];
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kv_cache_32bit[dst_idx] = tile_scale;
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}
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__syncthreads();
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// Now all threads in the block scale and write their elements
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// NoPE data is packed in the first kv_lora_rank/2 bytes (first 256 bytes)
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const int64_t dst_idx_base = dst_idx_start + (threadIdx.x * 8);
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// Now all threads in the block scale and write their element
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const float scale_val = tile_scales[tile_idx];
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const int64_t dst_idx = dst_idx_start + threadIdx.x;
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kv_cache[dst_idx] =
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fp8::scaled_convert<uint8_t, scalar_t, Fp8KVCacheDataType::kFp8E4M3>(
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src_val, scale_val);
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uint8_t result[8];
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#pragma unroll
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for (int i = 0; i < 8; i++) {
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result[i] =
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fp8::scaled_convert<uint8_t, scalar_t, Fp8KVCacheDataType::kFp8E4M3>(
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vals[i], tile_scale);
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}
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// Store as aligned 64-bit writes
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*reinterpret_cast<uint64_t*>(&kv_cache[dst_idx_base]) =
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*reinterpret_cast<const uint64_t*>(result);
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}
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template <typename scalar_t, typename cache_t, Fp8KVCacheDataType kv_dt>
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@ -741,13 +736,12 @@ void concat_and_cache_mla(
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if (kv_cache_dtype == "fp8_ds_mla") {
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dim3 grid(num_tokens);
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// For the NoPE part, each tile of 128 elements is handled by 4 warps
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// (128 threads). There are 4 total tiles, so 16 warps (512 threads).
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// The first thread of the first warp in each tile writes the scale
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// value for the tile. The RoPE part (last 64 elements) is handled
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// by another 2 warps (64 threads).
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// So in total, we use 18 warps (576 threads) per block.
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dim3 block(576);
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// For the NoPE part, each tile of 128 elements is handled by half of one
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// warp (16 threads). There are 4 total tiles, so 2 warps (64 threads).
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// Lanes 0 and 16 of each warp write the scale values for that warp's tiles.
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// The RoPE part (last 64 elements) is handled by another 1 warp (32
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// threads). So in total, we use 3 warps (96 threads) per block.
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dim3 block(96);
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DISPATCH_BY_KV_CACHE_DTYPE(kv_c.dtype(), kv_cache_dtype,
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CALL_CONCAT_AND_CACHE_DS_MLA);
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} else {
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