[Misc]Replace cuda hard code with current_platform in Ray (#14668)

Signed-off-by: noemotiovon <757486878@qq.com>
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Chenguang Li 2025-05-25 11:26:31 +08:00 committed by GitHub
parent 6c6dcd8611
commit cebc22f3b6
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@ -87,9 +87,8 @@ try:
# TODO(swang): This is needed right now because Ray Compiled Graph # TODO(swang): This is needed right now because Ray Compiled Graph
# executes on a background thread, so we need to reset torch's # executes on a background thread, so we need to reset torch's
# current device. # current device.
import torch
if not self.compiled_dag_cuda_device_set: if not self.compiled_dag_cuda_device_set:
torch.cuda.set_device(self.worker.device) current_platform.set_device(self.worker.device)
self.compiled_dag_cuda_device_set = True self.compiled_dag_cuda_device_set = True
output = self.worker._execute_model_spmd(execute_model_req, output = self.worker._execute_model_spmd(execute_model_req,
@ -113,8 +112,7 @@ try:
# Not needed # Not needed
pass pass
else: else:
import torch current_platform.set_device(self.worker.device)
torch.cuda.set_device(self.worker.device)
self.compiled_dag_cuda_device_set = True self.compiled_dag_cuda_device_set = True