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[FIX] Simpler fix for async engine running on ray (#3371)
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@ -430,8 +430,7 @@ class RayGPUExecutorAsync(RayGPUExecutor, ExecutorAsyncBase):
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"blocks_to_swap_in": blocks_to_swap_in,
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"blocks_to_swap_in": blocks_to_swap_in,
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"blocks_to_swap_out": blocks_to_swap_out,
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"blocks_to_swap_out": blocks_to_swap_out,
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"blocks_to_copy": blocks_to_copy,
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"blocks_to_copy": blocks_to_copy,
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},
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})
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use_ray_compiled_dag=USE_RAY_COMPILED_DAG)
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# Only the driver worker returns the sampling results.
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# Only the driver worker returns the sampling results.
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output = all_outputs[0]
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output = all_outputs[0]
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