vllm/csrc/quantization/fp4/nvfp4_utils.cuh
elvischenv adc3ddb430
[Bugfix][Misc] Fix silu_and_mul_nvfp4_quant issue and extract common utils for nvfp4 kernel source files (#23727)
Signed-off-by: elvischenv <219235043+elvischenv@users.noreply.github.com>
Signed-off-by: Luka Govedič <ProExpertProg@users.noreply.github.com>
Co-authored-by: Luka Govedič <ProExpertProg@users.noreply.github.com>
2025-09-04 14:25:45 -07:00

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/*
* Copyright (c) 2025, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <cuda_runtime.h>
#include <cuda_fp8.h>
#define ELTS_PER_THREAD 8
constexpr int CVT_FP4_ELTS_PER_THREAD = 8;
constexpr int CVT_FP4_SF_VEC_SIZE = 16;
namespace vllm {
// Convert PyTorch cpp type to CUDA type
template <typename T>
struct CUDATypeConverter {
using Type = T;
};
template <>
struct CUDATypeConverter<at::Half> {
using Type = half;
};
template <>
struct CUDATypeConverter<at::BFloat16> {
using Type = __nv_bfloat16;
};
// Get type2 from type or vice versa (applied to half and bfloat16)
template <typename T>
struct TypeConverter {
using Type = half2;
}; // keep for generality
template <>
struct TypeConverter<half2> {
using Type = half;
};
template <>
struct TypeConverter<half> {
using Type = half2;
};
template <>
struct TypeConverter<__nv_bfloat162> {
using Type = __nv_bfloat16;
};
template <>
struct TypeConverter<__nv_bfloat16> {
using Type = __nv_bfloat162;
};
// Define a 16 bytes packed data type.
template <class Type>
struct PackedVec {
typename TypeConverter<Type>::Type elts[4];
};
template <>
struct PackedVec<__nv_fp8_e4m3> {
__nv_fp8x2_e4m3 elts[8];
};
// Convert 8 float32 values into 8 e2m1 values (represented as one uint32_t).
inline __device__ uint32_t fp32_vec_to_e2m1(float (&array)[8]) {
uint32_t val;
asm volatile(
"{\n"
".reg .b8 byte0;\n"
".reg .b8 byte1;\n"
".reg .b8 byte2;\n"
".reg .b8 byte3;\n"
"cvt.rn.satfinite.e2m1x2.f32 byte0, %2, %1;\n"
"cvt.rn.satfinite.e2m1x2.f32 byte1, %4, %3;\n"
"cvt.rn.satfinite.e2m1x2.f32 byte2, %6, %5;\n"
"cvt.rn.satfinite.e2m1x2.f32 byte3, %8, %7;\n"
"mov.b32 %0, {byte0, byte1, byte2, byte3};\n"
"}"
: "=r"(val)
: "f"(array[0]), "f"(array[1]), "f"(array[2]), "f"(array[3]),
"f"(array[4]), "f"(array[5]), "f"(array[6]), "f"(array[7]));
return val;
}
// Convert 4 float2 values into 8 e2m1 values (represented as one uint32_t).
inline __device__ uint32_t fp32_vec_to_e2m1(float2 (&array)[4]) {
uint32_t val;
asm volatile(
"{\n"
".reg .b8 byte0;\n"
".reg .b8 byte1;\n"
".reg .b8 byte2;\n"
".reg .b8 byte3;\n"
"cvt.rn.satfinite.e2m1x2.f32 byte0, %2, %1;\n"
"cvt.rn.satfinite.e2m1x2.f32 byte1, %4, %3;\n"
"cvt.rn.satfinite.e2m1x2.f32 byte2, %6, %5;\n"
"cvt.rn.satfinite.e2m1x2.f32 byte3, %8, %7;\n"
"mov.b32 %0, {byte0, byte1, byte2, byte3};\n"
"}"
: "=r"(val)
: "f"(array[0].x), "f"(array[0].y), "f"(array[1].x), "f"(array[1].y),
"f"(array[2].x), "f"(array[2].y), "f"(array[3].x), "f"(array[3].y));
return val;
}
// Fast reciprocal.
inline __device__ float reciprocal_approximate_ftz(float a) {
float b;
asm volatile("rcp.approx.ftz.f32 %0, %1;\n" : "=f"(b) : "f"(a));
return b;
}
template <class SFType, int CVT_FP4_NUM_THREADS_PER_SF>
__device__ uint8_t* cvt_quant_to_fp4_get_sf_out_offset(int rowIdx, int colIdx,
int numCols,
SFType* SFout) {
static_assert(CVT_FP4_NUM_THREADS_PER_SF == 1 ||
CVT_FP4_NUM_THREADS_PER_SF == 2);
// One pair of threads write one SF to global memory.
// TODO: stage through smem for packed STG.32
// is it better than STG.8 from 4 threads ?
if (threadIdx.x % CVT_FP4_NUM_THREADS_PER_SF == 0) {
// SF vector index (16 elements share one SF in the K dimension).
int32_t kIdx = colIdx / CVT_FP4_NUM_THREADS_PER_SF;
int32_t mIdx = rowIdx;
// SF layout [numMTiles, numKTiles, 32 (mTile), 4 (mTile), 4(kTile)]
// --> index [mTileIdx, kTileIdx, outerMIdx, innerMIdx, innerKIdx]
int32_t mTileIdx = mIdx / (32 * 4);
// SF vector size 16.
int factor = CVT_FP4_SF_VEC_SIZE * 4;
int32_t numKTiles = (numCols + factor - 1) / factor;
int64_t mTileStride = numKTiles * 32 * 4 * 4;
int32_t kTileIdx = (kIdx / 4);
int64_t kTileStride = 32 * 4 * 4;
// M tile layout [32, 4] is column-major.
int32_t outerMIdx = (mIdx % 32);
int64_t outerMStride = 4 * 4;
int32_t innerMIdx = (mIdx % (32 * 4)) / 32;
int64_t innerMStride = 4;
int32_t innerKIdx = (kIdx % 4);
int64_t innerKStride = 1;
// Compute the global offset.
int64_t SFOffset = mTileIdx * mTileStride + kTileIdx * kTileStride +
outerMIdx * outerMStride + innerMIdx * innerMStride +
innerKIdx * innerKStride;
return reinterpret_cast<uint8_t*>(SFout) + SFOffset;
}
return nullptr;
}
// Quantizes the provided PackedVec into the uint32_t output
template <class Type, bool UE8M0_SF = false>
__device__ uint32_t cvt_warp_fp16_to_fp4(PackedVec<Type>& vec, float SFScaleVal,
uint8_t* SFout) {
// Get absolute maximum values among the local 8 values.
auto localMax = __habs2(vec.elts[0]);
// Local maximum value.
#pragma unroll
for (int i = 1; i < CVT_FP4_ELTS_PER_THREAD / 2; i++) {
localMax = __hmax2(localMax, __habs2(vec.elts[i]));
}
// Get the absolute maximum among all 16 values (two threads).
localMax = __hmax2(__shfl_xor_sync(uint32_t(-1), localMax, 1), localMax);
// Get the final absolute maximum values.
float vecMax = float(__hmax(localMax.x, localMax.y));
// Get the SF (max value of the vector / max value of e2m1).
// maximum value of e2m1 = 6.0.
// TODO: use half as compute data type.
float SFValue = SFScaleVal * (vecMax * reciprocal_approximate_ftz(6.0f));
// 8 bits representation of the SF.
uint8_t fp8SFVal;
// Write the SF to global memory (STG.8).
if constexpr (UE8M0_SF) {
// Extract the 8 exponent bits from float32.
// float 32bits = 1 sign bit + 8 exponent bits + 23 mantissa bits.
uint32_t tmp = reinterpret_cast<uint32_t&>(SFValue) >> 23;
fp8SFVal = tmp & 0xff;
// Convert back to fp32.
reinterpret_cast<uint32_t&>(SFValue) = tmp << 23;
} else {
// Here SFValue is always positive, so E4M3 is the same as UE4M3.
__nv_fp8_e4m3 tmp = __nv_fp8_e4m3(SFValue);
reinterpret_cast<__nv_fp8_e4m3&>(fp8SFVal) = tmp;
// Convert back to fp32.
SFValue = float(tmp);
}
// Get the output scale.
// Recipe: final_scale = reciprocal(fp32(fp8(SFValue * SFScaleVal))) *
// reciprocal(SFScaleVal))
float outputScale =
SFValue != 0 ? reciprocal_approximate_ftz(
SFValue * reciprocal_approximate_ftz(SFScaleVal))
: 0.0f;
if (SFout) {
// Write the SF to global memory (STG.8).
*SFout = fp8SFVal;
}
// Convert the input to float.
float2 fp2Vals[CVT_FP4_ELTS_PER_THREAD / 2];
#pragma unroll
for (int i = 0; i < CVT_FP4_ELTS_PER_THREAD / 2; i++) {
if constexpr (std::is_same_v<Type, half>) {
fp2Vals[i] = __half22float2(vec.elts[i]);
} else {
fp2Vals[i] = __bfloat1622float2(vec.elts[i]);
}
fp2Vals[i].x *= outputScale;
fp2Vals[i].y *= outputScale;
}
// Convert to e2m1 values.
uint32_t e2m1Vec = fp32_vec_to_e2m1(fp2Vals);
// Write the e2m1 values to global memory.
return e2m1Vec;
}
} // namespace vllm