vllm/csrc/launch_bounds_utils.h
Wentao Ye 711e912946
[Compile] Fix Compile Warning for Ignoring MIN_BLOCK_PER_SM (#25193)
Signed-off-by: yewentao256 <zhyanwentao@126.com>
2025-09-19 16:23:19 -06:00

39 lines
1.3 KiB
C

#pragma once
#include <cuda_runtime_api.h>
#include <algorithm>
// maximum blocks per SM cap
#ifndef VLLM_LAUNCH_BLOCKS_CAP
#define VLLM_LAUNCH_BLOCKS_CAP 4
#endif
// compile-time estimate of max threads per SM for launch bounds.
#ifndef VLLM_MAX_THREADS_PER_SM
#if defined(__CUDA_ARCH__) && __CUDA_ARCH__ < 300
#define VLLM_MAX_THREADS_PER_SM 1536
#else
#define VLLM_MAX_THREADS_PER_SM 2048
#endif
#endif
// compute the number of blocks per SM to request in __launch_bounds__
#define VLLM_BLOCKS_DIV(VAL) (VLLM_MAX_THREADS_PER_SM / (VAL))
#define VLLM_CLAMP_BLOCKS_PER_SM(VAL) \
(((VAL) <= 0) \
? 1 \
: (((VAL) < VLLM_LAUNCH_BLOCKS_CAP) ? (VAL) : VLLM_LAUNCH_BLOCKS_CAP))
#define VLLM_BLOCKS_PER_SM(BLOCK_THREADS) \
VLLM_CLAMP_BLOCKS_PER_SM(VLLM_BLOCKS_DIV(BLOCK_THREADS))
// runtime-time helper to compute blocks/SM
static inline int vllm_runtime_blocks_per_sm(int block_threads) {
int device = -1;
cudaGetDevice(&device);
int max_threads_per_sm = VLLM_MAX_THREADS_PER_SM;
cudaDeviceGetAttribute(&max_threads_per_sm,
cudaDevAttrMaxThreadsPerMultiProcessor, device);
int blocks = (block_threads > 0) ? (max_threads_per_sm / block_threads) : 1;
return VLLM_CLAMP_BLOCKS_PER_SM(blocks);
}