vllm/csrc/custom_all_reduce.cuh
HAIAI aee76334d9
[amd_dev] branch rebase (#25753)
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#pragma once
#include <cuda.h>
#include <cuda_bf16.h>
#include <cuda_fp16.h>
#include <cuda_runtime.h>
#if defined(USE_ROCM)
typedef __hip_bfloat16 nv_bfloat16;
#endif
#include <iostream>
#include <array>
#include <limits>
#include <map>
#include <unordered_map>
#include <vector>
#include <cstdlib>
#include <cstring>
namespace vllm {
#define CUDACHECK(cmd) \
do { \
cudaError_t e = cmd; \
if (e != cudaSuccess) { \
printf("Failed: Cuda error %s:%d '%s'\n", __FILE__, __LINE__, \
cudaGetErrorString(e)); \
exit(EXIT_FAILURE); \
} \
} while (0)
// Maximal number of blocks in allreduce kernel.
constexpr int kMaxBlocks = 36;
// Default number of blocks in allreduce kernel.
#ifndef USE_ROCM
const int defaultBlockLimit = 36;
CUpointer_attribute rangeStartAddrAttr = CU_POINTER_ATTRIBUTE_RANGE_START_ADDR;
#else
const int defaultBlockLimit = 16;
hipPointer_attribute rangeStartAddrAttr =
HIP_POINTER_ATTRIBUTE_RANGE_START_ADDR;
#endif
// Counter may overflow, but it's fine since unsigned int overflow is
// well-defined behavior.
using FlagType = uint32_t;
// Two sets of peer counters are needed for two syncs: starting and ending an
// operation. The reason is that it's possible for peer GPU block to arrive at
// the second sync point while the current GPU block haven't passed the first
// sync point. Thus, peer GPU may write counter+1 while current GPU is busy
// waiting for counter. We use alternating counter array to avoid this
// possibility.
struct Signal {
alignas(128) FlagType start[kMaxBlocks][8];
alignas(128) FlagType end[kMaxBlocks][8];
alignas(128) FlagType _flag[kMaxBlocks]; // incremental flags for each rank
};
struct __align__(16) RankData {
const void* ptrs[8];
};
struct __align__(16) RankSignals {
Signal* signals[8];
};
// like std::array, but aligned
template <typename T, int sz>
struct __align__(alignof(T) * sz) array_t {
T data[sz];
using type = T;
static constexpr int size = sz;
};
// use packed type to maximize memory efficiency
// goal: generate ld.128 and st.128 instructions
template <typename T>
struct packed_t {
// the (P)acked type for load/store
using P = array_t<T, 16 / sizeof(T)>;
// the (A)ccumulator type for reduction
using A = array_t<float, 16 / sizeof(T)>;
};
#define DINLINE __device__ __forceinline__
// scalar cast functions
DINLINE float upcast_s(half val) { return __half2float(val); }
template <typename T>
DINLINE T downcast_s(float val);
template <>
DINLINE half downcast_s(float val) {
return __float2half(val);
}
// scalar add functions
// for some reason when compiling with Pytorch, the + operator for half and
// bfloat is disabled so we call the intrinsics directly
DINLINE half& assign_add(half& a, half b) {
a = __hadd(a, b);
return a;
}
DINLINE float& assign_add(float& a, float b) { return a += b; }
#if (__CUDA_ARCH__ >= 800 || !defined(__CUDA_ARCH__))
DINLINE float upcast_s(nv_bfloat16 val) { return __bfloat162float(val); }
template <>
DINLINE nv_bfloat16 downcast_s(float val) {
return __float2bfloat16(val);
}
DINLINE nv_bfloat16& assign_add(nv_bfloat16& a, nv_bfloat16 b) {
a = __hadd(a, b);
return a;
}
#endif
template <typename T, int N>
DINLINE array_t<T, N>& packed_assign_add(array_t<T, N>& a, array_t<T, N> b) {
#pragma unroll
for (int i = 0; i < N; i++) {
assign_add(a.data[i], b.data[i]);
}
return a;
}
template <typename T, int N>
DINLINE array_t<float, N> upcast(array_t<T, N> val) {
if constexpr (std::is_same<T, float>::value) {
return val;
} else {
array_t<float, N> out;
#pragma unroll
for (int i = 0; i < N; i++) {
out.data[i] = upcast_s(val.data[i]);
}
return out;
}
}
template <typename O>
DINLINE O downcast(array_t<float, O::size> val) {
if constexpr (std::is_same<typename O::type, float>::value) {
return val;
} else {
O out;
#pragma unroll
for (int i = 0; i < O::size; i++) {
out.data[i] = downcast_s<typename O::type>(val.data[i]);
}
return out;
}
}
#if !defined(USE_ROCM)
static DINLINE void st_flag_release(FlagType* flag_addr, FlagType flag) {
#if defined(__CUDA_ARCH__) && __CUDA_ARCH__ >= 700
asm volatile("st.release.sys.global.u32 [%1], %0;" ::"r"(flag),
"l"(flag_addr));
#else
asm volatile("membar.sys; st.volatile.global.u32 [%1], %0;" ::"r"(flag),
"l"(flag_addr));
#endif
}
static DINLINE FlagType ld_flag_acquire(FlagType* flag_addr) {
FlagType flag;
#if defined(__CUDA_ARCH__) && __CUDA_ARCH__ >= 700
asm volatile("ld.acquire.sys.global.u32 %0, [%1];"
: "=r"(flag)
: "l"(flag_addr));
#else
asm volatile("ld.volatile.global.u32 %0, [%1]; membar.gl;"
: "=r"(flag)
: "l"(flag_addr));
#endif
return flag;
}
static DINLINE void st_flag_volatile(FlagType* flag_addr, FlagType flag) {
asm volatile("st.volatile.global.u32 [%1], %0;" ::"r"(flag), "l"(flag_addr));
}
static DINLINE FlagType ld_flag_volatile(FlagType* flag_addr) {
FlagType flag;
asm volatile("ld.volatile.global.u32 %0, [%1];"
: "=r"(flag)
: "l"(flag_addr));
return flag;
}
// This function is meant to be used as the first synchronization in the all
// reduce kernel. Thus, it doesn't need to make any visibility guarantees for
// prior memory accesses. Note: volatile writes will not be reordered against
// other volatile writes.
template <int ngpus>
DINLINE void barrier_at_start(const RankSignals& sg, Signal* self_sg,
int rank) {
uint32_t flag = self_sg->_flag[blockIdx.x] + 1;
if (threadIdx.x < ngpus) {
auto peer_counter_ptr = &sg.signals[threadIdx.x]->start[blockIdx.x][rank];
auto self_counter_ptr = &self_sg->start[blockIdx.x][threadIdx.x];
// Write the expected counter value to peer and wait for correct value
// from peer.
st_flag_volatile(peer_counter_ptr, flag);
while (ld_flag_volatile(self_counter_ptr) != flag);
}
__syncthreads();
// use one thread to update flag
if (threadIdx.x == 0) self_sg->_flag[blockIdx.x] = flag;
}
// This function is meant to be used as the second or the final
// synchronization barrier in the all reduce kernel. If it's the final
// synchronization barrier, we don't need to make any visibility guarantees
// for prior memory accesses.
template <int ngpus, bool final_sync = false>
DINLINE void barrier_at_end(const RankSignals& sg, Signal* self_sg, int rank) {
__syncthreads();
uint32_t flag = self_sg->_flag[blockIdx.x] + 1;
if (threadIdx.x < ngpus) {
auto peer_counter_ptr = &sg.signals[threadIdx.x]->end[blockIdx.x][rank];
auto self_counter_ptr = &self_sg->end[blockIdx.x][threadIdx.x];
// Write the expected counter value to peer and wait for correct value from
// peer.
if constexpr (!final_sync) {
st_flag_release(peer_counter_ptr, flag);
while (ld_flag_acquire(self_counter_ptr) != flag);
} else {
st_flag_volatile(peer_counter_ptr, flag);
while (ld_flag_volatile(self_counter_ptr) != flag);
}
}
if constexpr (!final_sync) __syncthreads();
// use one thread to update flag
if (threadIdx.x == 0) self_sg->_flag[blockIdx.x] = flag;
}
#else
template <int ngpus>
DINLINE void barrier_at_start(const RankSignals& sg, Signal* self_sg,
int rank) {
uint32_t flag = self_sg->_flag[blockIdx.x] + 1;
if (threadIdx.x < ngpus) {
// simultaneously write to the corresponding flag of all ranks.
// Latency = 1 p2p write
__scoped_atomic_store_n(&sg.signals[threadIdx.x]->start[blockIdx.x][rank],
flag, __ATOMIC_RELAXED, __MEMORY_SCOPE_SYSTEM);
// wait until we got true from all ranks
while (__scoped_atomic_load_n(&self_sg->start[blockIdx.x][threadIdx.x],
__ATOMIC_RELAXED,
__MEMORY_SCOPE_DEVICE) < flag);
}
__syncthreads();
// use one thread to update flag
if (threadIdx.x == 0) self_sg->_flag[blockIdx.x] = flag;
}
template <int ngpus, bool final_sync = false>
DINLINE void barrier_at_end(const RankSignals& sg, Signal* self_sg, int rank) {
__syncthreads();
uint32_t flag = self_sg->_flag[blockIdx.x] + 1;
if (threadIdx.x < ngpus) {
// simultaneously write to the corresponding flag of all ranks.
// Latency = 1 p2p write
__scoped_atomic_store_n(&sg.signals[threadIdx.x]->end[blockIdx.x][rank],
flag,
final_sync ? __ATOMIC_RELAXED : __ATOMIC_RELEASE,
__MEMORY_SCOPE_SYSTEM);
// wait until we got true from all ranks
while (
__scoped_atomic_load_n(&self_sg->end[blockIdx.x][threadIdx.x],
final_sync ? __ATOMIC_RELAXED : __ATOMIC_ACQUIRE,
__MEMORY_SCOPE_DEVICE) < flag);
}
if constexpr (!final_sync) __syncthreads();
// use one thread to update flag
if (threadIdx.x == 0) self_sg->_flag[blockIdx.x] = flag;
}
#endif
template <typename P, int ngpus, typename A>
DINLINE P packed_reduce(const P* ptrs[], int idx) {
A tmp = upcast(ptrs[0][idx]);
#pragma unroll
for (int i = 1; i < ngpus; i++) {
packed_assign_add(tmp, upcast(ptrs[i][idx]));
}
return downcast<P>(tmp);
}
template <typename T, int ngpus>
__global__ void __launch_bounds__(512, 1)
cross_device_reduce_1stage(RankData* _dp, RankSignals sg, Signal* self_sg,
T* __restrict__ result, int rank, int size) {
using P = typename packed_t<T>::P;
using A = typename packed_t<T>::A;
// note: we don't reorder the address so the accumulation order is the same
// for all ranks, ensuring bitwise identical results
auto dp = *_dp;
barrier_at_start<ngpus>(sg, self_sg, rank);
// do the actual reduction
for (int idx = blockIdx.x * blockDim.x + threadIdx.x; idx < size;
idx += gridDim.x * blockDim.x) {
((P*)result)[idx] = packed_reduce<P, ngpus, A>((const P**)&dp.ptrs[0], idx);
}
barrier_at_end<ngpus, true>(sg, self_sg, rank);
}
template <typename P>
DINLINE P* get_tmp_buf(Signal* sg) {
return (P*)(((Signal*)sg) + 1);
}
template <typename T, int ngpus>
__global__ void __launch_bounds__(512, 1)
cross_device_reduce_2stage(RankData* _dp, RankSignals sg, Signal* self_sg,
T* __restrict__ result, int rank, int size) {
int tid = blockIdx.x * blockDim.x + threadIdx.x;
int stride = gridDim.x * blockDim.x;
using P = typename packed_t<T>::P;
using A = typename packed_t<T>::A;
int part = size / ngpus;
int start = rank * part;
int end = rank == ngpus - 1 ? size : start + part;
int largest_part = part + size % ngpus;
const P* ptrs[ngpus];
P* tmps[ngpus];
#pragma unroll
for (int i = 0; i < ngpus; i++) {
int target = (rank + i) % ngpus;
ptrs[i] = (const P*)_dp->ptrs[target];
tmps[i] = get_tmp_buf<P>(sg.signals[target]);
}
auto tmp_out = tmps[0];
barrier_at_start<ngpus>(sg, self_sg, rank);
// stage 1: reduce scatter
for (int idx = start + tid; idx < end; idx += stride) {
tmp_out[idx - start] = packed_reduce<P, ngpus, A>(ptrs, idx);
}
barrier_at_end<ngpus>(sg, self_sg, rank);
// stage 2: allgather. Note: it's important to match the tid between
// the two stages, because visibility across devices is only guaranteed
// between threads that have the same tid. If thread i computes the sum of
// start + i in the first stage, then thread i also gathers start + i from
// all ranks.
for (int idx = tid; idx < largest_part; idx += stride) {
#pragma unroll
for (int i = 0; i < ngpus; i++) {
int gather_from_rank = ((rank + i) % ngpus);
if (gather_from_rank == ngpus - 1 || idx < part) {
int dst_idx = gather_from_rank * part + idx;
((P*)result)[dst_idx] = tmps[i][idx];
}
}
}
}
using IPC_KEY = std::array<uint8_t, sizeof(cudaIpcMemHandle_t)>;
static_assert(sizeof(IPC_KEY) == sizeof(cudaIpcMemHandle_t));
static_assert(alignof(IPC_KEY) == alignof(cudaIpcMemHandle_t));
class CustomAllreduce {
public:
int rank_;
int world_size_;
// Full NVLink or xGMI connection between GPUs.
bool fully_connected_;
RankSignals sg_;
// Stores a map from a pointer to its peer pointers from all ranks.
std::unordered_map<void*, RankData*> buffers_;
Signal* self_sg_;
// Stores rank data from all ranks. This is mainly for cuda graph purposes.
// For cuda graph to work, all kernel arguments must be fixed during graph
// capture time. However, the peer pointers are not known during graph
// capture time. Therefore, during capture, we increment the rank data
// pointer and use that as the argument to the kernel. The kernel arguments
// are stored in graph_unreg_buffers_. The actual peer pointers will be
// filled in at the memory pointed to by the pointers in
// graph_unreg_buffers_ when the IPC handles are exchanged between ranks.
//
// The overall process looks like this:
// 1. Graph capture.
// 2. Each rank obtains the IPC handles for each addresses used during cuda
// graph capture using get_graph_buffer_ipc_meta.
// 3. (In Python) all gather the IPC handles.
// 4. Obtain the peer pointers by opening the IPC handles, and store them in
// the rank data array at corresponding positions.
RankData *d_rank_data_base_, *d_rank_data_end_;
std::vector<void*> graph_unreg_buffers_;
// a map from IPC handles to opened IPC pointers
std::map<IPC_KEY, char*> ipc_handles_;
/**
* Signals are an array of ipc-enabled buffers from all ranks.
* For each of the buffer, the layout is as follows:
* | -- sizeof(Signal) -- | ------ a few MB ----- |
* The first section is for allreduce synchronization, and the second
* section is for storing the intermediate results required by some
* allreduce algos.
*
* Note: this class does not own any device memory. Any required buffers
* are passed in from the constructor.
*/
CustomAllreduce(Signal** signals, void* rank_data, size_t rank_data_sz,
int rank, int world_size, bool fully_connected = true)
: rank_(rank),
world_size_(world_size),
fully_connected_(fully_connected),
self_sg_(signals[rank]),
d_rank_data_base_(reinterpret_cast<RankData*>(rank_data)),
d_rank_data_end_(d_rank_data_base_ + rank_data_sz / sizeof(RankData)) {
for (int i = 0; i < world_size_; i++) {
sg_.signals[i] = signals[i];
}
}
char* open_ipc_handle(const void* ipc_handle) {
auto [it, new_handle] =
ipc_handles_.insert({*((IPC_KEY*)ipc_handle), nullptr});
if (new_handle) {
char* ipc_ptr;
CUDACHECK(cudaIpcOpenMemHandle((void**)&ipc_ptr,
*((const cudaIpcMemHandle_t*)ipc_handle),
cudaIpcMemLazyEnablePeerAccess));
it->second = ipc_ptr;
}
return it->second;
}
std::pair<std::string, std::vector<int64_t>> get_graph_buffer_ipc_meta() {
auto num_buffers = graph_unreg_buffers_.size();
auto handle_sz = sizeof(cudaIpcMemHandle_t);
std::string handles(handle_sz * num_buffers, static_cast<char>(0));
std::vector<int64_t> offsets(num_buffers);
for (int i = 0; i < num_buffers; i++) {
auto ptr = graph_unreg_buffers_[i];
void* base_ptr;
// note: must share the base address of each allocation, or we get wrong
// address
if (cuPointerGetAttribute(&base_ptr, rangeStartAddrAttr,
(CUdeviceptr)ptr) != CUDA_SUCCESS)
throw std::runtime_error("failed to get pointer attr");
CUDACHECK(cudaIpcGetMemHandle(
(cudaIpcMemHandle_t*)&handles[i * handle_sz], base_ptr));
offsets[i] = ((char*)ptr) - ((char*)base_ptr);
}
return std::make_pair(handles, offsets);
}
void check_rank_data_capacity(size_t num = 1) {
if (d_rank_data_base_ + num > d_rank_data_end_)
throw std::runtime_error(
"Rank data buffer is overflowed by " +
std::to_string(d_rank_data_base_ + num - d_rank_data_end_));
}
/**
* Register already-shared IPC pointers.
*/
void register_buffer(void** ptrs) {
check_rank_data_capacity();
RankData data;
for (int i = 0; i < world_size_; i++) {
data.ptrs[i] = ptrs[i];
}
auto d_data = d_rank_data_base_++;
CUDACHECK(
cudaMemcpy(d_data, &data, sizeof(RankData), cudaMemcpyHostToDevice));
buffers_[ptrs[rank_]] = d_data;
}
// Note: when registering graph buffers, we intentionally choose to not
// deduplicate the addresses. That means if the allocator reuses some
// addresses, they will be registered again. This is to account for the
// remote possibility of different allocation patterns between ranks. For
// example, rank 1 may get the same input address for the second allreduce,
// but rank 2 got a different address. IPC handles have internal reference
// counting mechanism so overhead should be small.
void register_graph_buffers(
const std::vector<std::string>& handles,
const std::vector<std::vector<int64_t>>& offsets) {
auto num_buffers = graph_unreg_buffers_.size();
check_rank_data_capacity(num_buffers);
std::vector<RankData> rank_data(num_buffers);
for (int i = 0; i < num_buffers; i++) {
auto self_ptr = graph_unreg_buffers_[i];
auto& rd = rank_data[i];
for (int j = 0; j < world_size_; j++) {
if (j != rank_) {
char* handle =
open_ipc_handle(&handles[j][i * sizeof(cudaIpcMemHandle_t)]);
handle += offsets[j][i];
rd.ptrs[j] = handle;
} else {
rd.ptrs[j] = self_ptr;
}
}
}
CUDACHECK(cudaMemcpy(d_rank_data_base_, rank_data.data(),
sizeof(RankData) * num_buffers,
cudaMemcpyHostToDevice));
d_rank_data_base_ += num_buffers;
graph_unreg_buffers_.clear();
}
/**
* Performs allreduce, assuming input has already been registered.
*
* Block and grid default configs are results after careful grid search.
* Using 36 blocks give the best or close to the best runtime on the devices
* I tried: A100, A10, A30, T4, V100. You'll notice that NCCL kernels also
* only take a small amount of SMs. Not quite sure the underlying reason,
* but my guess is that too many SMs will cause contention on NVLink bus.
*/
template <typename T>
void allreduce(cudaStream_t stream, T* input, T* output, int size,
int threads = 512, int block_limit = defaultBlockLimit) {
auto d = packed_t<T>::P::size;
if (size % d != 0)
throw std::runtime_error(
"custom allreduce currently requires input length to be multiple "
"of " +
std::to_string(d));
if (block_limit > kMaxBlocks)
throw std::runtime_error("max supported block limit is " +
std::to_string(kMaxBlocks) + ". Got " +
std::to_string(block_limit));
RankData* ptrs;
cudaStreamCaptureStatus status;
CUDACHECK(cudaStreamIsCapturing(stream, &status));
if (status == cudaStreamCaptureStatusActive) {
ptrs = d_rank_data_base_ + graph_unreg_buffers_.size();
graph_unreg_buffers_.push_back(input);
} else {
auto it = buffers_.find(input);
if (it == buffers_.end())
throw std::runtime_error(
"buffer address " +
std::to_string(reinterpret_cast<uint64_t>(input)) +
" is not registered!");
ptrs = it->second;
}
size /= d;
auto bytes = size * sizeof(typename packed_t<T>::P);
int blocks = std::min(block_limit, (size + threads - 1) / threads);
// Check environment variable once
const char* env_algo = std::getenv("VLLM_CUSTOM_ALLREDUCE_ALGO");
bool force_1stage = false;
bool force_2stage = false;
if (env_algo != nullptr) {
if (std::strcmp(env_algo, "1stage") == 0 ||
std::strcmp(env_algo, "oneshot") == 0) {
force_1stage = true;
} else if (std::strcmp(env_algo, "2stage") == 0 ||
std::strcmp(env_algo, "twoshot") == 0) {
force_2stage = true;
} else {
throw std::runtime_error(
"Invalid VLLM_CUSTOM_ALLREDUCE_ALGO: " + std::string(env_algo) +
". Valid values: 1stage, oneshot, 2stage, twoshot");
}
}
#define KL(ngpus, name) \
name<T, ngpus><<<blocks, threads, 0, stream>>>(ptrs, sg_, self_sg_, output, \
rank_, size);
#define REDUCE_CASE(ngpus) \
case ngpus: { \
if (force_1stage) { \
KL(ngpus, cross_device_reduce_1stage); \
} else if (force_2stage) { \
KL(ngpus, cross_device_reduce_2stage); \
} else { \
if (world_size_ == 2) { \
KL(ngpus, cross_device_reduce_1stage); \
} else if (fully_connected_) { \
if ((world_size_ <= 4 && bytes < 512 * 1024) || \
(world_size_ <= 8 && bytes < 256 * 1024)) { \
KL(ngpus, cross_device_reduce_1stage); \
} else { \
KL(ngpus, cross_device_reduce_2stage); \
} \
} \
} \
break; \
}
switch (world_size_) {
REDUCE_CASE(2)
REDUCE_CASE(4)
REDUCE_CASE(6)
REDUCE_CASE(8)
default:
throw std::runtime_error(
"custom allreduce only supports num gpus in (2,4,6,8). Actual "
"num "
"gpus = " +
std::to_string(world_size_));
}
#undef REDUCE_CASE
#undef KL
}
~CustomAllreduce() {
for (auto [_, ptr] : ipc_handles_) {
CUDACHECK(cudaIpcCloseMemHandle(ptr));
}
}
};
/**
* To inspect PTX/SASS, copy paste this header file to compiler explorer and
add a template instantiation:
* template void vllm::CustomAllreduce::allreduce<half>(cudaStream_t, half *,
half *, int, int, int);
*/
} // namespace vllm