* Added output_matchtypes to generated json for v3, initial backend support for MatchType, created nodes_logic.py and added SwitchNode
* Fixed providing list of allowed_types
* Add workaround in validation.py for V3 Combo outputs not working as Combo inputs
* Make match type receive_type pass validation
* Also add MatchType check to input_type in validation - will likely trigger when connecting to non-lazy stuff
* Make sure this PR only has MatchType stuff
* Initial work on DynamicCombo
* Add get_dynamic function, not yet filled out correctly
* Mark Switch node as Beta
* Make sure other unfinished dynamic types are not accidentally used
* Send DynamicCombo.Option inputs in the same format as normal v1 inputs
* add dynamic combo test node
* Support validation of inputs and outputs
* Add missing input params to DynamicCombo.Input
* Add get_all function to inputs for id validation purposes
* Fix imports for v3 returning everything when doing io/ui/IO/UI instead of what is in __all__ of _io.py and _ui.py
* Modifying behavior of get_dynamic in V3 + serialization so can be used in execution code
* Fix v3 schema validation code after changes
* Refactor hidden_values for v3 in execution.py to be more general v3_data, add helper functions for dynamic behavior, preparing for restructuring dynamic type into object (not finished yet)
* Add nesting of inputs on DynamicCombo during execution
* Work with latest frontend commits
* Fix cringe arrows
* frontend will no longer namespace dynamic inputs widgets so reflect that in code, refactor build_nested_inputs
* Prepare Autogrow support for the love of the game
* satisfy ruff
* Create test nodes for Autogrow to collab with frontend development
* Add nested combo to DCTestNode
* Remove array support from build_nested_inputs, properly handle missing expected values
* Make execution.validate_inputs properly validate required dynamic inputs, renamed dynamic_data to dynamic_paths for clarity
* MatchType does not need any DynamicInput/Output features on backend; will increase compatibility with dynamic types
* Probably need this for ruff check
* Change MatchType to have template be the first and only required param; output id's do nothing right now, so no need
* Fix merge regression with LatentUpscaleModel type not being put in __all__ for _io.py, fix invalid type hint for validate_inputs
* Make Switch node inputs optional, disallow both inputs from being missing, and still work properly with lazy; when one input is missing, use the other no matter what the switch is set to
* Satisfy ruff
* Move MatchType code above the types that inherit from DynamicInput
* Add DynamicSlot type, awaiting frontend support
* Make curr_prefix creation happen in Autogrow, move curr_prefix in DynamicCombo to only be created if input exists in live_inputs
* I was confused, fixing accidentally redundant curr_prefix addition in Autogrow
* Make sure Autogrow inputs are force_input = True when WidgetInput, fix runtime validation by removing original input from expected inputs, fix min/max bounds, change test nodes slightly
* Remove unnecessary id usage in Autogrow test node outputs
* Commented out Switch node + test nodes
* Remove commented out code from Autogrow
* Make TemplatePrefix max more clear, allow max == 1
* Replace all dict[str] with dict[str, Any]
* Renamed add_to_dict_live_inputs to expand_schema_for_dynamic
* Fixed typo in DynamicSlot input code
* note about live_inputs not being present soon in get_v1_info (internal function anyway)
* For now, hide DynamicCombo and Autogrow from public interface
* Removed comment
* init
* update
* Update model.py
* Update model.py
* remove print
* Fix text encoding
* Prevent empty negative prompt
Really doesn't work otherwise
* fp16 works
* I2V
* Update model_base.py
* Update nodes_hunyuan.py
* Better latent rgb factors
* Use the correct sigclip output...
* Support HunyuanVideo1.5 SR model
* whitespaces...
* Proper latent channel count
* SR model fixes
This also still needs timesteps scheduling based on the noise scale, can be used with two samplers too already
* vae_refiner: roll the convolution through temporal
Work in progress.
Roll the convolution through time using 2-latent-frame chunks and a
FIFO queue for the convolution seams.
* Support HunyuanVideo15 latent resampler
* fix
* Some cleanup
Co-Authored-By: comfyanonymous <121283862+comfyanonymous@users.noreply.github.com>
* Proper hyvid15 I2V channels
Co-Authored-By: comfyanonymous <121283862+comfyanonymous@users.noreply.github.com>
* Fix TokenRefiner for fp16
Otherwise x.sum has infs, just in case only casting if input is fp16, I don't know if necessary.
* Bugfix for the HunyuanVideo15 SR model
* vae_refiner: roll the convolution through temporal II
Roll the convolution through time using 2-latent-frame chunks and a
FIFO queue for the convolution seams.
Added support for encoder, lowered to 1 latent frame to save more
VRAM, made work for Hunyuan Image 3.0 (as code shared).
Fixed names, cleaned up code.
* Allow any number of input frames in VAE.
* Better VAE encode mem estimation.
* Lowvram fix.
* Fix hunyuan image 2.1 refiner.
* Fix mistake.
* Name changes.
* Rename.
* Whitespace.
* Fix.
* Fix.
---------
Co-authored-by: kijai <40791699+kijai@users.noreply.github.com>
Co-authored-by: Rattus <rattus128@gmail.com>
These are not real controlnets but actually a patch on the model so they
will be treated as such.
Put them in the models/model_patches/ folder.
Use the new ModelPatchLoader and QwenImageDiffsynthControlnet nodes.
* ComfyAPI Core v0.0.2
* Respond to PR feedback
* Fix Python 3.9 errors
* Fix missing backward compatibility proxy
* Reorganize types a bit
The input types, input impls, and utility types are now all available in
the versioned API. See the change in `comfy_extras/nodes_video.py` for
an example of their usage.
* Remove the need for `--generate-api-stubs`
* Fix generated stubs differing by Python version
* Fix ruff formatting issues