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Registering a Model
vLLM relies on a model registry to determine how to run each model. A list of pre-registered architectures can be found here.
If your model is not on this list, you must register it to vLLM. This page provides detailed instructions on how to do so.
Built-in models
To add a model directly to the vLLM library, start by forking our GitHub repository and then build it from source. This gives you the ability to modify the codebase and test your model.
After you have implemented your model (see tutorial), put it into the vllm/model_executor/models directory.
Then, add your model class to _VLLM_MODELS in vllm/model_executor/models/registry.py so that it is automatically registered upon importing vLLM.
Finally, update our list of supported models to promote your model!
!!! important The list of models in each section should be maintained in alphabetical order.
Out-of-tree models
You can load an external model using a plugin without modifying the vLLM codebase.
To register the model, use the following code:
# The entrypoint of your plugin
def register():
from vllm import ModelRegistry
from your_code import YourModelForCausalLM
ModelRegistry.register_model("YourModelForCausalLM", YourModelForCausalLM)
If your model imports modules that initialize CUDA, consider lazy-importing it to avoid errors like RuntimeError: Cannot re-initialize CUDA in forked subprocess:
# The entrypoint of your plugin
def register():
from vllm import ModelRegistry
ModelRegistry.register_model(
"YourModelForCausalLM",
"your_code:YourModelForCausalLM",
)
!!! important If your model is a multimodal model, ensure the model class implements the [SupportsMultiModal][vllm.model_executor.models.interfaces.SupportsMultiModal] interface. Read more about that here.